Educational games.
Overview
Works: | 33 works in 15 publications in 15 languages |
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Titles
Let's play games in Chinese : a collection of games & teacher aids
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Power at play[electronic resource] :the relationships between play, work and governance /
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Learning with digital games[electronic resource] :a practical guide to engaging students in higher education /
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Games-based learning advancements for multi-sensory human computer interfaces[electronic resource] :techniques and effective practices /
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100 learning games for special needs with music, movement, sounds and silence[electronic resource] /
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Cases on digital game-based learning[electronic resource] :methods, models, and strategies /
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Developments in current game-based learning design and deployment[electronic resource] /
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Gaming for classroom-based learning[electronic resource] :digital role playing as a motivator of study /
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Student usability in educational software and games[electronic resource] :improving experiences /
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Interactive multimedia learning[electronic resource] :using social media for peer education in single-player educational games /
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Serious games analytics[electronic resource] :methodologies for performance measurement, assessment, and improvement /
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Transforming learning and IT management through gamification[electronic resource] /
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Describing and studying domain-specific serious games[electronic resource] /
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Games-to-teach or games-to-learn[electronic resource] :unlocking the power of digital game-based learning through performance /
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Why games are good for business[electronic resource] :how to leverage the power of serious games, gamification and simulations /
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Transforming gaming and computer simulation technologies across industries[electronic resource] /
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Gaming innovations in higher education[electronic resource] :emerging research and opportunities /
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Digital games for minority student engagement[electronic resource] :emerging research and opportunities /
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Design, motivation, and frameworks in game-based learning[electronic resource] /
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Enhancing education and training initiatives through serious games[electronic resource] /
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101 great classroom games[electronic resource] :easy ways to get your students playing, laughing, and learning /
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Next-generation applications and implementations of gamification systems[electronic resource] /
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Subjects