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Gaming innovations in higher educati...
~
Costello, Robert, (1979-)
Gaming innovations in higher education[electronic resource] :emerging research and opportunities /
紀錄類型:
書目-電子資源 : Monograph/item
杜威分類號:
378.1/758
書名/作者:
Gaming innovations in higher education : emerging research and opportunities // by Robert Costello.
作者:
Costello, Robert,
出版者:
Hershey, Pennsylvania : : IGI Global,, [2018]
面頁冊數:
1 online resource (x, 178 p.) : : ill.
標題:
Education, Higher - Computer-assisted instruction.
標題:
Education, Higher - Research.
標題:
Computer games.
標題:
Educational games.
ISBN:
9781522529828 (ebook)
ISBN:
9781522529811 (hardcover)
書目註:
Includes bibliographical references and index.
內容註:
Chapter 1. Socialisation of gamification -- Chapter 2. Learning theories within gamification -- Chapter 3. Mapping gamification -- Chapter 4. Educator model -- Chapter 5. Future direction of gamification within higher education.
摘要、提要註:
"This book explores how different gaming techniques can be used and harnessed within education to make learning activities more enjoyable and achievable. These approaches will provide an educational support network to reinforce the learner's behavior and encourage self-acceptance when problem solving. It covers topics such as social gaming elements, community of practice, connective knowledge, and personalization"--
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-2981-1
Gaming innovations in higher education[electronic resource] :emerging research and opportunities /
Costello, Robert,1979-
Gaming innovations in higher education
emerging research and opportunities /[electronic resource] :by Robert Costello. - Hershey, Pennsylvania :IGI Global,[2018] - 1 online resource (x, 178 p.) :ill.
Includes bibliographical references and index.
Chapter 1. Socialisation of gamification -- Chapter 2. Learning theories within gamification -- Chapter 3. Mapping gamification -- Chapter 4. Educator model -- Chapter 5. Future direction of gamification within higher education.
Restricted to subscribers or individual electronic text purchasers.
"This book explores how different gaming techniques can be used and harnessed within education to make learning activities more enjoyable and achievable. These approaches will provide an educational support network to reinforce the learner's behavior and encourage self-acceptance when problem solving. It covers topics such as social gaming elements, community of practice, connective knowledge, and personalization"--
ISBN: 9781522529828 (ebook)Subjects--Topical Terms:
344009
Education, Higher
--Computer-assisted instruction.
LC Class. No.: LB2395.7 / .C689 2018e
Dewey Class. No.: 378.1/758
Gaming innovations in higher education[electronic resource] :emerging research and opportunities /
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by Robert Costello.
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"This book explores how different gaming techniques can be used and harnessed within education to make learning activities more enjoyable and achievable. These approaches will provide an educational support network to reinforce the learner's behavior and encourage self-acceptance when problem solving. It covers topics such as social gaming elements, community of practice, connective knowledge, and personalization"--
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-2981-1
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