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Enhancing education and training ini...
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Denholm, John, (1939-)
Enhancing education and training initiatives through serious games[electronic resource] /
紀錄類型:
書目-電子資源 : Monograph/item
杜威分類號:
371.33/7
書名/作者:
Enhancing education and training initiatives through serious games/ [by] John Denholm, The University Of Manchester, UK & University of Warwick, UK, Linda Lee-Davies, The University of Manchester, UK & Wroxton College of Fairleigh Dickinson University, USA.
作者:
Denholm, John,
其他作者:
Lee-Davies, Linda,
出版者:
Hershey, PA : : Information Science Reference,, 2018.
面頁冊數:
1 online resource (xiv, 311 p.)
標題:
Educational games.
標題:
Education - Simulation methods.
ISBN:
9781522536901 (ebk.)
ISBN:
9781522536895 (hbk.)
書目註:
Includes bibliographical references and index.
內容註:
The case for serious games in education -- Success factors in games for business and project management -- A serious game for project management -- Academic training -- The design and development of a mixed reality game -- Team based games for leadership -- The evaluation of a tbmr game -- Knowledge exchange -- SYNERGIE 3: a game for innovators and entrepreneurs -- General conclusions.
摘要、提要註:
"This book is an essential reference source that examines the impact that games and simulations have within different learning environments. Featuring in-depth discussions on relevant topics including self-reporting surveys, project management techniques, academic training, and game design"--
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3689-5
Enhancing education and training initiatives through serious games[electronic resource] /
Denholm, John,1939-
Enhancing education and training initiatives through serious games
[electronic resource] /[by] John Denholm, The University Of Manchester, UK & University of Warwick, UK, Linda Lee-Davies, The University of Manchester, UK & Wroxton College of Fairleigh Dickinson University, USA. - Hershey, PA :Information Science Reference,2018. - 1 online resource (xiv, 311 p.)
Includes bibliographical references and index.
The case for serious games in education -- Success factors in games for business and project management -- A serious game for project management -- Academic training -- The design and development of a mixed reality game -- Team based games for leadership -- The evaluation of a tbmr game -- Knowledge exchange -- SYNERGIE 3: a game for innovators and entrepreneurs -- General conclusions.
"This book is an essential reference source that examines the impact that games and simulations have within different learning environments. Featuring in-depth discussions on relevant topics including self-reporting surveys, project management techniques, academic training, and game design"--
ISBN: 9781522536901 (ebk.)
LCCN: 2017021079Subjects--Topical Terms:
196960
Educational games.
LC Class. No.: LB1029.G3 / D44 2018
Dewey Class. No.: 371.33/7
Enhancing education and training initiatives through serious games[electronic resource] /
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3689-5
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