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Digital games for minority student e...
~
Eyombo, Leo, (1972-)
Digital games for minority student engagement[electronic resource] :emerging research and opportunities /
紀錄類型:
書目-電子資源 : Monograph/item
杜威分類號:
371.33/7
書名/作者:
Digital games for minority student engagement : emerging research and opportunities // by Rupananda Misra, Leo Eyombo, and Floyd T. Phillips.
作者:
Misra, Rupananda,
其他作者:
Eyombo, Leo,
出版者:
Hershey, Pennsylvania : : IGI Global,, 2017.
面頁冊數:
1 online resource (vii, 120 p.)
標題:
Minorities - Education - United States.
標題:
Education - Computer-assisted instruction - United States.
標題:
Motivation in education - United States.
標題:
Educational games.
標題:
Computer games.
ISBN:
9781522533993 (e-book)
ISBN:
9781522533986 (hardback)
書目註:
Includes bibliographical references and index.
內容註:
Chapter 1. Benefits and challenges of using educational games -- Chapter 2. Minority experiences and use of games in education around the world -- Chapter 3. Possibilities and constraints of minority students in the United States -- Chapter 4. The role of emotions in game-based learning -- Chapter 5. How game-based learning can effectively engage minority students -- Chapter 6. Barriers and tips for engaging minority students in learning.
摘要、提要註:
"This book explores the use of digital games for minority student engagement. It covers the areas of possibilities and constraints of minority students, benefits and challenges of using educational games, the role of emotions in game-based learning, how game-based learning can effectively engage minority students, and the barriers and tips for engaging minority students in learning"--Provided by publisher.
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3398-6
Digital games for minority student engagement[electronic resource] :emerging research and opportunities /
Misra, Rupananda,1966-
Digital games for minority student engagement
emerging research and opportunities /[electronic resource] :by Rupananda Misra, Leo Eyombo, and Floyd T. Phillips. - Hershey, Pennsylvania :IGI Global,2017. - 1 online resource (vii, 120 p.)
Includes bibliographical references and index.
Chapter 1. Benefits and challenges of using educational games -- Chapter 2. Minority experiences and use of games in education around the world -- Chapter 3. Possibilities and constraints of minority students in the United States -- Chapter 4. The role of emotions in game-based learning -- Chapter 5. How game-based learning can effectively engage minority students -- Chapter 6. Barriers and tips for engaging minority students in learning.
Restricted to subscribers or individual electronic text purchasers.
"This book explores the use of digital games for minority student engagement. It covers the areas of possibilities and constraints of minority students, benefits and challenges of using educational games, the role of emotions in game-based learning, how game-based learning can effectively engage minority students, and the barriers and tips for engaging minority students in learning"--Provided by publisher.
ISBN: 9781522533993 (e-book)Subjects--Topical Terms:
340571
Minorities
--Education--United States.
LC Class. No.: LC3731 / .M585 2017e
Dewey Class. No.: 371.33/7
Digital games for minority student engagement[electronic resource] :emerging research and opportunities /
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3398-6
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