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Transactions on edutainment XI[elect...
~
Pan, Zhigeng.
Transactions on edutainment XI[electronic resource] /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
794.8
書名/作者:
Transactions on edutainment XI/ edited by Zhigeng Pan ... [et al.].
其他題名:
Transactions on edutainment 11
其他作者:
Pan, Zhigeng.
出版者:
Berlin, Heidelberg : : Springer Berlin Heidelberg :, 2015.
面頁冊數:
xiii, 266 p. : : ill., digital ;; 24 cm.
Contained By:
Springer eBooks
標題:
Computer games.
標題:
Educational games.
標題:
Computer-assisted instruction.
標題:
Computer Science.
標題:
Computers and Education.
標題:
User Interfaces and Human Computer Interaction.
標題:
Personal Computing.
標題:
Image Processing and Computer Vision.
標題:
Pattern Recognition.
標題:
Algorithm Analysis and Problem Complexity.
ISBN:
9783662482476
ISBN:
9783662482469
摘要、提要註:
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
電子資源:
http://dx.doi.org/10.1007/978-3-662-48247-6
Transactions on edutainment XI[electronic resource] /
Transactions on edutainment XI
[electronic resource] /Transactions on edutainment 11edited by Zhigeng Pan ... [et al.]. - Berlin, Heidelberg :Springer Berlin Heidelberg :2015. - xiii, 266 p. :ill., digital ;24 cm. - Lecture notes in computer science,89710302-9743 ;. - Lecture notes in computer science ;7103..
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
ISBN: 9783662482476
Standard No.: 10.1007/978-3-662-48247-6doiSubjects--Topical Terms:
431815
Computer games.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.8
Transactions on edutainment XI[electronic resource] /
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