Computer graphics.
概観
著作: | 152 作品に 90 出版物中に 90 言語 |
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タイトル
Windows visualization programming with c/c++ :3d visualization,simulation,and virtual reality
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AutoCAD 2010 instructor :a student guide to complete coverage of AutoCAD's commands and features /
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3D game engine design[electronic resource] :a practical approach to real-time computer graphics /
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3ds Max modeling for games[electronic resource] :insider's guide to game character, vehicle, and environment modeling /
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3D game textures[electronic resource] :create professional game art using Photoshop /
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Adobe Photoshop CS3 for photographers[electronic resource]:a professional image editor's guide to the creative use of Photoshop for the Macintosh and PC /
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Animating with Blender[electronic resource] :how to create short animations from start to finish /
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Complete Maya programming[electronic resource] :an extensive guide to MEL and the C++ API /
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Creative Photoshop CS4[electronic resource] :digital illustration and art techniques /
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Game art complete[electronic resource] :all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
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Painter 11 for photographers[electronic resource] :creating painterly images step by step /
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3D in Photoshop[electronic resource] :the ultimate guide for creative professionals /
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100% Photoshop[electronic resource] :creating stunning illustrations without using any photographs /
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3D automotive modeling[electronic resource] :an insider's guide to 3D car modeling and design for games and film /
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Blender foundations[electronic resource] :the essential guide to learning Blender 2.6 /
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Creative Photoshop[electronic resource] :digital illustration and art techniques covering Photoshop CS3 /
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Creative Suite 3 integration[electronic resource] :Photoshop, Illustrator, InDesign, Dreamweaver, Flash Pro, Acrobat, Bridge and Version Cue /
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Digital sculpting with Mudbox[electronic resource] :essential tools and techniques for artists /
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How to cheat in 3ds Max 2009[electronic resource] :get spectacular results fast /
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How to cheat in 3ds Max 2011[electronic resource] :get spectacular results fast /
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Physically based rendering[electronic resource] :from theory to implementation /
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Signage and wayfinding design :a complete guide to creating environmental graphic design systems /
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Interactive 3D multimedia content[electronic resource] :models for creation, management, search and presentation /
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CGAL arrangements and their applications[electronic resource] :a step-by-step guide /
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Advanced methods in computer graphics[electronic resource] :with examples in OpenGL /
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Innovative design and creation of visual interfaces[electronic resource] :advancements and trends /
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Up and running with AutoCAD 2012.[electronic resource] /2D and 3D drawing and modeling
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ZBrush 4 sculpting for games[electronic resource] :beginner's guide : sculpt machines, environments, and creatures for your game development projects /
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Networked graphics[electronic resource] :building networked games and virtual environments /
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Light & skin interactions[electronic resource] :simulations for computer graphics applications /
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The swordmaster :in 3DS max and ZBrush : the ultimate guide to creating a low poly game character /
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Up and running with AutoCAD 2014[electronic resource] :2D and 3D drawing and modeling /
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High-performance deformable image registration algorithms for manycore processors[electronic resource] /
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Augmented reality art[electronic resource] :from an emerging technology to a novel creative medium /
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Transactions on computational science XXIII[electronic resource] :special issue on cyberworlds /
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Visual computing[electronic resource] :scientific visualization and imaging systems /
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Visio services quick guide[electronic resource] :using Visio with Sharepoint 2013 and Office 365 /
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Digital media[electronic resource] :a problem-solving approach for computer graphics /
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Up and running with AutoCAD 2015[electronic resource] :2D and 3D drawing and modeling /
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Pattern recognition[electronic resource] :37th German Conference, GCPR 2015, Aachen, Germany, October 7-10, 2015 : proceedings /
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Geometric science of information[electronic resource] :second International Conference, GSI 2015, Palaiseau, France, October 28-30, 2015 : proceedings /
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Knowledge science, engineering and management[electronic resource] :8th International Conference, KSEM 2015, Chongqing, China, October 28-30, 2015 : proceedings /
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Advances in visual informatics[electronic resource] :4th International Visual Informatics Conference, IVIC 2015, Bangi, Malaysia, November 17-19, 2015 : proceedings /
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Algorithms and computation[electronic resource] :26th International Symposium, ISAAC 2015, Nagoya, Japan, December 9-11, 2015 : proceedings /
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Analysis of images, social networks and texts[electronic resource] :4th International Conference, AIST 2015, Yekaterinburg, Russia, April 9-11, 2015 : revised selected papers /
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Time-of-flight and structured light depth cameras[electronic resource] :technology and applications /
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The complete guide to Blender graphics[electronic resource] :computer modeling and animation /
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Up and running with AutoCAD 2016[electronic resource] :2D and 3D drawing and modeling /
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Data fluency[electronic resource] :empowering your organization with effective data communication /
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Signage and wayfinding design[electronic resource] :a complete guide to creating environmental graphic design systems /
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Storytelling with data[electronic resource] :a data visualization guide for business professionals /
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Discrete and computational geometry and graphs[electronic resource] :18th Japan Conference, JCDCGG 2015, Kyoto, Japan, September 14-16, 2015 : revised selected papers /
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Advances in visual computing[electronic resource] :12th International Symposium, ISVC 2016, Las Vegas, NV, USA, December 12-14, 2016 : proceedings.Part II /
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Using R and RStudio for data management, statistical analysis, and graphics[electronic resource] /
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Game design workshop[electronic resource] :a playcentric approach to creating innovative games /
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3Ds Max projects :a detailed guide to modeling, texturing, rigging, animation and lighting.
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