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GPU Pro 4[electronic resource] :adva...
~
Engel, Wolfgang.
GPU Pro 4[electronic resource] :advanced rendering techniques /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
006.6/93
書名/作者:
GPU Pro 4 : advanced rendering techniques // edited by Wolfgang Engel.
其他作者:
Engel, Wolfgang.
出版者:
Boca Raton : : CRC Press, Taylor & Francis Group,, 2013.
面頁冊數:
1 online resource (xv, 365 p.)
附註:
"An A K Peters Book."
標題:
Computer graphics.
標題:
Graphics processing units - Programming.
標題:
Real-time data processing.
標題:
Rendering (Computer graphics)
ISBN:
9781466567443 (electronic bk.)
ISBN:
9781299704527 (electronic bk.)
書目註:
Includes bibliographical references.
內容註:
1. Geometry manipulation / Wolfgang Engel -- 2. Rendering / Christopher Oat and Carsten Dachsbacher -- 3. Image space / Michal Valient -- 4. Shadows / Wolfgang Engel -- 5. Game engine design / Wessam Bahnassi -- 6. GPGPU / Sbastien St-Laurent.
摘要、提要註:
"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"--
電子資源:
http://www.crcnetbase.com/isbn/9781466567443
GPU Pro 4[electronic resource] :advanced rendering techniques /
GPU Pro 4
advanced rendering techniques /[electronic resource] :edited by Wolfgang Engel. - Boca Raton :CRC Press, Taylor & Francis Group,2013. - 1 online resource (xv, 365 p.)
"An A K Peters Book."
Includes bibliographical references.
1. Geometry manipulation / Wolfgang Engel -- 2. Rendering / Christopher Oat and Carsten Dachsbacher -- 3. Image space / Michal Valient -- 4. Shadows / Wolfgang Engel -- 5. Game engine design / Wessam Bahnassi -- 6. GPGPU / Sbastien St-Laurent.
"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"--
ISBN: 9781466567443 (electronic bk.)Subjects--Topical Terms:
172147
Computer graphics.
LC Class. No.: T385 / .G6887 2013eb
Dewey Class. No.: 006.6/93
GPU Pro 4[electronic resource] :advanced rendering techniques /
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http://www.crcnetbase.com/isbn/9781466567443
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