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Learning Autodesk 3ds max 2008.[elec...
Learning Autodesk 3ds max 2008.[electronic resource].Foundation
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
006.696
書名/作者:
Learning Autodesk 3ds max 2008.
出版者:
Oxford : : Focal,, c2007.
面頁冊數:
1 online resource (475 p.) : : col. ill.
附註:
Includes index.
標題:
Computer animation.
標題:
Computer graphics.
ISBN:
9780240809274
ISBN:
0240809270
內容註:
Getting Started; User Interface; Creating Objects; Files and Objects ;Transform Tools; Modifiers; Modeling; Low-Poly Modeling; Shapes; Using Compound Objects; Animation; Animation Basics; Hierarchies; Character Animation with Biped; Materials and Mapping; Intro to Materials; Using Maps: Mapping Coordinates; Rendering; Cameras; Basic Lighting; Global Illumination; Rendering the Scene; 3d Compositing; 2D to 3D.
摘要、提要註:
You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples. Whether you're a game artist or a graphic artist, Autodesk� 3ds Max� 2008 has the tools you need to succeed. Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow. Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.
電子資源:
http://www.sciencedirect.com/science/book/9780240809274
Learning Autodesk 3ds max 2008.[electronic resource].Foundation
Learning Autodesk 3ds max 2008.
Foundation[electronic resource]. - Oxford :Focal,c2007. - 1 online resource (475 p.) :col. ill.
Includes index.
Getting Started; User Interface; Creating Objects; Files and Objects ;Transform Tools; Modifiers; Modeling; Low-Poly Modeling; Shapes; Using Compound Objects; Animation; Animation Basics; Hierarchies; Character Animation with Biped; Materials and Mapping; Intro to Materials; Using Maps: Mapping Coordinates; Rendering; Cameras; Basic Lighting; Global Illumination; Rendering the Scene; 3d Compositing; 2D to 3D.
You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples. Whether you're a game artist or a graphic artist, Autodesk� 3ds Max� 2008 has the tools you need to succeed. Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow. Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.
ISBN: 9780240809274
Source: 137407:137544Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Uniform Titles:
3ds max (Computer file)
Subjects--Topical Terms:
184157
Computer animation.
Index Terms--Genre/Form:
336502
Electronic books.
LC Class. No.: TR897.7 / .L42 2008
Dewey Class. No.: 006.696
Learning Autodesk 3ds max 2008.[electronic resource].Foundation
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Getting Started; User Interface; Creating Objects; Files and Objects ;Transform Tools; Modifiers; Modeling; Low-Poly Modeling; Shapes; Using Compound Objects; Animation; Animation Basics; Hierarchies; Character Animation with Biped; Materials and Mapping; Intro to Materials; Using Maps: Mapping Coordinates; Rendering; Cameras; Basic Lighting; Global Illumination; Rendering the Scene; 3d Compositing; 2D to 3D.
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You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples. Whether you're a game artist or a graphic artist, Autodesk� 3ds Max� 2008 has the tools you need to succeed. Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow. Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.
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