Video games - Design.
概観
著作: | 26 作品に 16 出版物中に 16 言語 |
---|
タイトル
Maya for games[electronic resource] :modeling and texturing techniques with Maya and Mudbox /
…で:
(言語・文字資料 (印刷物))
Producing games[electronic resource] :from business and budgets to creativity and design /
…で:
(言語・文字資料 (印刷物))
Cinematic game secrets for creative directors and producers[electronic resource] :inspired techniques from industry legends /
…で:
(言語・文字資料 (印刷物))
End-to-end game development[electronic resource] :creating independent serious games and simulations from start to finish /
…で:
(言語・文字資料 (印刷物))
Algorithmic and architectural gaming design[electronic resource] :implementation and development /
…で:
(言語・文字資料 (印刷物))
Designing games for ethics[electronic resource] :models, techniques and frameworks /
…で:
(言語・文字資料 (印刷物))
Learning in real and virtual worlds :commercial video games as educational tools /
…で:
(言語・文字資料 (印刷物))
Game design theory[electronic resource] :a new philosophy for understanding games /
…で:
(言語・文字資料 (印刷物))
Learn Pixi.js[electronic resource] :create great interactive graphics for games and the Web /
…で:
(言語・文字資料 (印刷物))
Designing games for children :developmental, usability, and design considerations for making games for kids /
…で:
(言語・文字資料 (印刷物))
Tragic time in drama, film, and videogames[electronic resource] :the future in the instant /
…で:
(言語・文字資料 (印刷物))
主題