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Producing games[electronic resource]...
~
Bustamante, Sergio A.
Producing games[electronic resource] :from business and budgets to creativity and design /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
338.4/77948068
書名/作者:
Producing games : from business and budgets to creativity and design // D.S. Cohen, Sergio A. Bustamante II ; tech editor, Tae Joon Park ; contributed by Sheri Graner Ray and Michael McShaffry.
作者:
Cohen, D. S.
其他作者:
Bustamante, Sergio A.
出版者:
Amsterdam ; : Focal Press,, c2010.
面頁冊數:
1 online resource (xxii, 282 p.) : : ill.
附註:
Includes index.
標題:
Games - Management.
標題:
Video games industry - Management.
標題:
Video games - Design.
ISBN:
9780080928043 (electronic bk.)
ISBN:
0080928048 (electronic bk.)
摘要、提要註:
Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase. *What it takes to be an effective producer in the world of video games *All the key roles in game development and how they relate to the game producer *How to manage budgets, staff, schedules, and the overall vision of the project *The secrets behind one of the most misunderstood roles in the gaming industry - including tips on communication and team leadership *The art of managing management - their expectations and communication *Maintain the vision of the game throughout the entire development process and how to save troubled projects *Companion website includes sample milestone schedules, a glossary, and more.
電子資源:
An electronic book accessible through the World Wide Web; click for information
電子資源:
http://www.netlibrary.com/urlapi.asp?action=summary&v=1&bookid=298155
電子資源:
Click here to view book
Producing games[electronic resource] :from business and budgets to creativity and design /
Cohen, D. S.
Producing games
from business and budgets to creativity and design /[electronic resource] :D.S. Cohen, Sergio A. Bustamante II ; tech editor, Tae Joon Park ; contributed by Sheri Graner Ray and Michael McShaffry. - Amsterdam ;Focal Press,c2010. - 1 online resource (xxii, 282 p.) :ill.
Includes index.
Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase. *What it takes to be an effective producer in the world of video games *All the key roles in game development and how they relate to the game producer *How to manage budgets, staff, schedules, and the overall vision of the project *The secrets behind one of the most misunderstood roles in the gaming industry - including tips on communication and team leadership *The art of managing management - their expectations and communication *Maintain the vision of the game throughout the entire development process and how to save troubled projects *Companion website includes sample milestone schedules, a glossary, and more.
ISBN: 9780080928043 (electronic bk.)Subjects--Topical Terms:
405257
Games
--Management.Index Terms--Genre/Form:
336502
Electronic books.
LC Class. No.: HD9993.G352 / C64 2010eb
Dewey Class. No.: 338.4/77948068
Producing games[electronic resource] :from business and budgets to creativity and design /
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[electronic resource] :
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from business and budgets to creativity and design /
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D.S. Cohen, Sergio A. Bustamante II ; tech editor, Tae Joon Park ; contributed by Sheri Graner Ray and Michael McShaffry.
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Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase. *What it takes to be an effective producer in the world of video games *All the key roles in game development and how they relate to the game producer *How to manage budgets, staff, schedules, and the overall vision of the project *The secrets behind one of the most misunderstood roles in the gaming industry - including tips on communication and team leadership *The art of managing management - their expectations and communication *Maintain the vision of the game throughout the entire development process and how to save troubled projects *Companion website includes sample milestone schedules, a glossary, and more.
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筆 0 讀者評論
多媒體
多媒體檔案
http://www.sciencedirect.com/science/book/9780240810706
http://www.netlibrary.com/urlapi.asp?action=summary&v=1&bookid=298155
http://public.eblib.com/EBLPublic/PublicView.do?ptiID=472858
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