Video games - Design.
Overview
Works: | 26 works in 16 publications in 16 languages |
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Titles
Maya for games[electronic resource] :modeling and texturing techniques with Maya and Mudbox /
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Producing games[electronic resource] :from business and budgets to creativity and design /
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Cinematic game secrets for creative directors and producers[electronic resource] :inspired techniques from industry legends /
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End-to-end game development[electronic resource] :creating independent serious games and simulations from start to finish /
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Algorithmic and architectural gaming design[electronic resource] :implementation and development /
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Ethics and game design[electronic resource] :teaching values through play /
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Designing games for ethics[electronic resource] :models, techniques and frameworks /
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Learning in real and virtual worlds :commercial video games as educational tools /
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Game based organization design :new tools for complex organizational systems /
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Game design theory[electronic resource] :a new philosophy for understanding games /
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Learn Pixi.js[electronic resource] :create great interactive graphics for games and the Web /
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BioShock and philosophy[electronic resource] :irrational game, rational book /
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Designing games for children :developmental, usability, and design considerations for making games for kids /
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Tragic time in drama, film, and videogames[electronic resource] :the future in the instant /
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The gamer's brain[electronic resource] :how neuroscience and UX can impact video game design /
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Expressive space[electronic resource] :embodying meaning in video game environments /
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Subjects