Computer games.
Overview
Works: | 22 works in 9 publications in 9 languages |
---|
Titles
Learning with digital games[electronic resource] :a practical guide to engaging students in higher education /
by:
(Language materials, printed)
Real-time cameras[electronic resource] :a guide for game designers and developers /
by:
(Language materials, printed)
Games-based learning advancements for multi-sensory human computer interfaces[electronic resource] :techniques and effective practices /
by:
(Language materials, printed)
Cases on digital game-based learning[electronic resource] :methods, models, and strategies /
by:
(Language materials, printed)
Portable Play in Everyday Life[electronic resource] :The Nintendo DS.
by:
(Language materials, printed)
Retrogame archeology[electronic resource] :exploring old computer games /
by:
(Language materials, printed)
Games-to-teach or games-to-learn[electronic resource] :unlocking the power of digital game-based learning through performance /
by:
(Language materials, printed)
Gamification-based e-learning strategies for computer programming education[electronic resource] /
by:
(Language materials, printed)
Gaming innovations in higher education[electronic resource] :emerging research and opportunities /
by:
(Electronic resources)
Digital games for minority student engagement[electronic resource] :emerging research and opportunities /
by:
(Electronic resources)
Subjects