Three-dimensional display systems.
概観
著作: | 52 作品に 17 出版物中に 17 言語 |
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タイトル
Video game spaces[electronic resource] :image, play, and structure in 3D game worlds /
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3D game engine design[electronic resource] :a practical approach to real-time computer graphics /
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Animating with Blender[electronic resource] :how to create short animations from start to finish /
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Complete Maya programming[electronic resource] :an extensive guide to MEL and the C++ API /
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Maya for games[electronic resource] :modeling and texturing techniques with Maya and Mudbox /
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3D in Photoshop[electronic resource] :the ultimate guide for creative professionals /
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Blender foundations[electronic resource] :the essential guide to learning Blender 2.6 /
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Digital sculpting with Mudbox[electronic resource] :essential tools and techniques for artists /
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Physically based rendering[electronic resource] :from theory to implementation /
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Interactive 3D multimedia content[electronic resource] :models for creation, management, search and presentation /
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Up and running with AutoCAD 2012.[electronic resource] /2D and 3D drawing and modeling
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Introduction to 3D data[electronic resource] :modeling with ArcGIS 3D analyst and Google earth /
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Cases on 3D technology application and integration in education[electronic resource] /
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Up and running with AutoCAD 2014[electronic resource] :2D and 3D drawing and modeling /
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Up and running with AutoCAD 2015[electronic resource] :2D and 3D drawing and modeling /
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The complete guide to Blender graphics[electronic resource] :computer modeling and animation /
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Up and running with AutoCAD 2016[electronic resource] :2D and 3D drawing and modeling /
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After effects and Cinema 4D lite[electronic resource] :3D motion graphics and visual effects using CINEWARE /
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3Ds Max projects :a detailed guide to modeling, texturing, rigging, animation and lighting.
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The digital Renaissance[electronic resource] :classic painting techniques in Painter and Photoshop /
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Design energy simulation for architects[electronic resource] :guide to 3D graphics /
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