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Flash 3D[electronic resource] :anima...
~
Hague, Jim Ver.
Flash 3D[electronic resource] :animation, interactivity, and games /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
006.6
書名/作者:
Flash 3D : animation, interactivity, and games // Jim Ver Hague, Chris Jackson.
作者:
Hague, Jim Ver.
其他作者:
Jackson, Chris.
出版者:
Amsterdam ; : Elsevier Focal Press,, c2006.
面頁冊數:
xiv, 402 p. : : col. ill.
附註:
Includes index.
標題:
Computer animation.
標題:
Three-dimensional display systems.
ISBN:
9780240808789
ISBN:
0240808789
內容註:
Flash and 3D, Depth Cues, Animating Motion Cues, Programming Motion Cues, Math Primer, 3D Entertainment, 3D Marketing, 3D Presentations, 3D Instructional Design, Using Swift 3D.
摘要、提要註:
Push your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. Expanding your horizons with experimental projects. Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication. User Level: Intermediate Key Features: * Techniques for creating reusable templates that reduce costs and cycle time for project development.
電子資源:
An electronic book accessible through the World Wide Web; click for information
Flash 3D[electronic resource] :animation, interactivity, and games /
Hague, Jim Ver.
Flash 3D
animation, interactivity, and games /[electronic resource] :Jim Ver Hague, Chris Jackson. - Amsterdam ;Elsevier Focal Press,c2006. - xiv, 402 p. :col. ill.
Includes index.
Flash and 3D, Depth Cues, Animating Motion Cues, Programming Motion Cues, Math Primer, 3D Entertainment, 3D Marketing, 3D Presentations, 3D Instructional Design, Using Swift 3D.
Push your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. Expanding your horizons with experimental projects. Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication. User Level: Intermediate Key Features: * Techniques for creating reusable templates that reduce costs and cycle time for project development.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2010.
Mode of access: World Wide Web.
ISBN: 9780240808789
Source: 134614:134745Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Uniform Titles:
Flash (Computer file)
Subjects--Topical Terms:
184157
Computer animation.
Index Terms--Genre/Form:
336502
Electronic books.
LC Class. No.: TR897.7 / .H34 2006
Dewey Class. No.: 006.6
Flash 3D[electronic resource] :animation, interactivity, and games /
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