Virtual reality in education.
Overview
Works: | 20 works in 2 publications in 2 languages |
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Titles
Increasing student engagement and retention using immersive interfaces[electronic resource] :virtual worlds, gaming, and simulation /
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Educational stages and interactive learning[electronic resource] :from kindergarten to workplace training /
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Multi-user virtual environments for the classroom[electronic resource] :practical approaches to teaching in virtual worlds /
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Augmented education :bringing real and virtual learning together /
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Cases on the assessment of scenario and game-based virtual worlds in higher education /
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Synthetic worlds[electronic resource] :emerging technologies in education and economics /
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Emerging tools and applications of virtual reality in education[electronic resource] /
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Handbook of research on 3-D virtual environments and hypermedia for ubiquitous learning[electronic resource] /
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Teaching and learning in virtual environments[electronic resource] :archives, museums, and libraries /
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Handbook of research on gaming trends in P-12 education[electronic resource] /
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Augmented reality for enhanced learning environments[electronic resource] /
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Integrating an awareness of selfhood and society into virtual learning[electronic resource] /
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Utilizing virtual and personal learning environments for optimal learning[electronic resource] /
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Virtual reality in education[electronic resource] :breakthroughs in research and practice /
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Assessing the effectiveness of virtual technologies in foreign and second language instruction[electronic resource] /
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Emerging technologies in virtual learning environments[electronic resource] /
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Virtual and mobile learning activities in higher education[electronic resource] /
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Virtual and augmented reality in education, art, and museums[electronic resource] /
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Designing, deploying, and evaluating virtual and augmented reality in education[electronic resource] /
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Innovating with augmented reality[electronic resource] :applications in education and industry /
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Subjects