Computer games - Programming.
概要
作品: | 76 作品在 37 项出版品 37 种语言 |
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书目信息
3D game engine design[electronic resource] :a practical approach to real-time computer graphics /
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3D game textures[electronic resource] :create professional game art using Photoshop /
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Essential mathematics for games and interactive applications[electronic resource] :a programmer's guide /
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Real-world Flash game development[electronic resource] :how to follow best practices and keep your sanity /
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The complete guide to game audio[electronic resource] :for composers, musicians, sound designers, and game developers /
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Audio programming for interactive games[electronic resource] :the computer music of games /
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Casual game design[electronic resource] :designing play for the gamer in all of us /
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End-to-end game development[electronic resource] :creating independent serious games and simulations from start to finish /
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Distributed game development[electronic resource] :harnessing global talent to create winning games /
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Real-time cameras[electronic resource] :a guide for game designers and developers /
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Story and simulations for serious games[electronic resource] :tales from the trenches /
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3D for iPhone apps with Blender and SIO2[electronic resource] :your guide to creating 3D games and more with open-source software /
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Algorithmic and architectural gaming design[electronic resource] :implementation and development /
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On the way to fun[electronic resource] :an emotion-based approach to successful game design /
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HTML5 games development by example[electronic resource] :beginner's guide : create six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques /
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Flash game development by example[electronic resource] :build 9 classic Flash games and learn game development along the way /
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Pro Android web game apps[electronic resource] :using HTML5, CSS3, and JavaScript /
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Networked graphics[electronic resource] :building networked games and virtual environments /
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Physics for JavaScript games, animation, and simulations[electronic resource] :with HTML5 canvas /
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Fusion of smart, multimedia and computer gaming technologies[electronic resource] :research, systems and perspectives /
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Game design theory[electronic resource] :a new philosophy for understanding games /
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A survey of characteristic engine features for technology-sustained pervasive games[electronic resource] /
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Game design workshop[electronic resource] :a playcentric approach to creating innovative games /
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Machine learning with Python[electronic resource] :an approach to applied machine learning /
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Advance core Python programming[electronic resource] :begin your journey to master the world of Python /
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