語系:
繁體中文
English
日文
簡体中文
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Android studio game development[elec...
~
DiMarzio, J. F.
Android studio game development[electronic resource] :concepts and design /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
794.81526
書名/作者:
Android studio game development : concepts and design // by J. F. DiMarzio.
作者:
DiMarzio, J. F.
出版者:
Berkeley, CA : : Apress :, 2015.
面頁冊數:
xiii, 95 p. : : ill., digital ;; 24 cm.
Contained By:
Springer eBooks
標題:
Computer games - Design.
標題:
Computer games - Programming.
標題:
Computer Science.
標題:
Programming Languages, Compilers, Interpreters.
標題:
Programming Techniques.
ISBN:
9781484217184
ISBN:
9781484217177
內容註:
1. Installing Android Studio -- 2. Exploring the IDE -- 3. Creating a New Project -- 4. Setting-Up Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection.
摘要、提要註:
This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. What You'll Learn How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit and get projects to and from Git hub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio.
電子資源:
http://dx.doi.org/10.1007/978-1-4842-1718-4
Android studio game development[electronic resource] :concepts and design /
DiMarzio, J. F.
Android studio game development
concepts and design /[electronic resource] :by J. F. DiMarzio. - Berkeley, CA :Apress :2015. - xiii, 95 p. :ill., digital ;24 cm.
1. Installing Android Studio -- 2. Exploring the IDE -- 3. Creating a New Project -- 4. Setting-Up Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection.
This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. What You'll Learn How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit and get projects to and from Git hub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio.
ISBN: 9781484217184
Standard No.: 10.1007/978-1-4842-1718-4doiSubjects--Uniform Titles:
Android (Electronic resource)
Subjects--Topical Terms:
403485
Computer games
--Design.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.81526
Android studio game development[electronic resource] :concepts and design /
LDR
:01737nam a2200337 a 4500
001
444493
003
DE-He213
005
20160406161457.0
006
m d
007
cr nn 008maaau
008
160715s2015 cau s 0 eng d
020
$a
9781484217184
$q
(electronic bk.)
020
$a
9781484217177
$q
(paper)
024
7
$a
10.1007/978-1-4842-1718-4
$2
doi
035
$a
978-1-4842-1718-4
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.C672
072
7
$a
UMX
$2
bicssc
072
7
$a
UMC
$2
bicssc
072
7
$a
COM051010
$2
bisacsh
072
7
$a
COM010000
$2
bisacsh
082
0 4
$a
794.81526
$2
23
090
$a
QA76.76.C672
$b
D582 2015
100
1
$a
DiMarzio, J. F.
$3
636077
245
1 0
$a
Android studio game development
$h
[electronic resource] :
$b
concepts and design /
$c
by J. F. DiMarzio.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2015.
300
$a
xiii, 95 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
1. Installing Android Studio -- 2. Exploring the IDE -- 3. Creating a New Project -- 4. Setting-Up Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection.
520
$a
This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. What You'll Learn How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit and get projects to and from Git hub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio.
630
0 0
$a
Android (Electronic resource)
$3
350027
650
0
$a
Computer games
$x
Design.
$3
403485
650
0
$a
Computer games
$x
Programming.
$3
403441
650
1 4
$a
Computer Science.
$3
423143
650
2 4
$a
Programming Languages, Compilers, Interpreters.
$3
466913
650
2 4
$a
Programming Techniques.
$3
466907
710
2
$a
SpringerLink (Online service)
$3
463450
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-1-4842-1718-4
950
$a
Professional and Applied Computing (Springer-12059)
筆 0 讀者評論
多媒體
多媒體檔案
http://dx.doi.org/10.1007/978-1-4842-1718-4
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入