3D game environments[electronic reso...
Ahearn, Luke.

 

  • 3D game environments[electronic resource] :create professional 3D game worlds /
  • 紀錄類型: 書目-語言資料,印刷品 : Monograph/item
    杜威分類號: 794.8/1526
    書名/作者: 3D game environments : create professional 3D game worlds // Luke Ahearn.
    作者: Ahearn, Luke.
    出版者: Amsterdam ; : Focal Press/Elsevier,, c2008.
    面頁冊數: xxiii, 374 p. : : ill. (chiefly col.) ;; 24 cm. + + 1 DVD-ROM (4 3/4 in.)
    附註: Includes index.
    標題: Computer games - Programming.
    標題: Computer graphics.
    標題: Three-dimensional display systems.
    ISBN: 9780240808956
    ISBN: 0240808959
    內容註: THE BASICS; Optimizations; 3D Concepts; Shaders; LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS; Introduction to the low polygon large urban area; Modeling the Large Urban Environment; Texturing the Large Urban Environment; TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION; Introduction to the Outdoor Environment and More Advanced Asset Creation; Terrain in Virtual Environments; Outdoor Asset Creation; The Jungle Base, an exercise using outdoor and advanced assets; Normal Mapping and advanced shader usage.
    摘要、提要註: The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds. From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with: * The entire game world development process: from planning to modeling and texturing. * Exercises and projects to practice with: each section includes projects to practice creating different world genres. * CD with source art to practice with and use in your own projects, program demos, and plug-ins.
    電子資源: An electronic book accessible through the World Wide Web; click for information
    電子資源: http://www.loc.gov/catdir/toc/fy0804/2008001735.html
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