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3D game environments[electronic reso...
~
Ahearn, Luke.
3D game environments[electronic resource] :create professional 3D game worlds /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
794.8/1526
書名/作者:
3D game environments : create professional 3D game worlds // Luke Ahearn.
作者:
Ahearn, Luke.
出版者:
Amsterdam ; : Focal Press/Elsevier,, c2008.
面頁冊數:
xxiii, 374 p. : : ill. (chiefly col.) ;; 24 cm. + + 1 DVD-ROM (4 3/4 in.)
附註:
Includes index.
標題:
Computer games - Programming.
標題:
Computer graphics.
標題:
Three-dimensional display systems.
ISBN:
9780240808956
ISBN:
0240808959
內容註:
THE BASICS; Optimizations; 3D Concepts; Shaders; LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS; Introduction to the low polygon large urban area; Modeling the Large Urban Environment; Texturing the Large Urban Environment; TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION; Introduction to the Outdoor Environment and More Advanced Asset Creation; Terrain in Virtual Environments; Outdoor Asset Creation; The Jungle Base, an exercise using outdoor and advanced assets; Normal Mapping and advanced shader usage.
摘要、提要註:
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds. From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with: * The entire game world development process: from planning to modeling and texturing. * Exercises and projects to practice with: each section includes projects to practice creating different world genres. * CD with source art to practice with and use in your own projects, program demos, and plug-ins.
電子資源:
An electronic book accessible through the World Wide Web; click for information
電子資源:
http://www.loc.gov/catdir/toc/fy0804/2008001735.html
3D game environments[electronic resource] :create professional 3D game worlds /
Ahearn, Luke.
3D game environments
create professional 3D game worlds /[electronic resource] :Luke Ahearn. - Amsterdam ;Focal Press/Elsevier,c2008. - xxiii, 374 p. :ill. (chiefly col.) ;24 cm. +1 DVD-ROM (4 3/4 in.)
Includes index.
THE BASICS; Optimizations; 3D Concepts; Shaders; LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS; Introduction to the low polygon large urban area; Modeling the Large Urban Environment; Texturing the Large Urban Environment; TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION; Introduction to the Outdoor Environment and More Advanced Asset Creation; Terrain in Virtual Environments; Outdoor Asset Creation; The Jungle Base, an exercise using outdoor and advanced assets; Normal Mapping and advanced shader usage.
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds. From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with: * The entire game world development process: from planning to modeling and texturing. * Exercises and projects to practice with: each section includes projects to practice creating different world genres. * CD with source art to practice with and use in your own projects, program demos, and plug-ins.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2010.
Mode of access: World Wide Web.
ISBN: 9780240808956
Source: 135562:135697Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
403441
Computer games
--Programming.Index Terms--Genre/Form:
336502
Electronic books.
LC Class. No.: QA76.76.C672 / A42143 2008
Dewey Class. No.: 794.8/1526
3D game environments[electronic resource] :create professional 3D game worlds /
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THE BASICS; Optimizations; 3D Concepts; Shaders; LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS; Introduction to the low polygon large urban area; Modeling the Large Urban Environment; Texturing the Large Urban Environment; TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION; Introduction to the Outdoor Environment and More Advanced Asset Creation; Terrain in Virtual Environments; Outdoor Asset Creation; The Jungle Base, an exercise using outdoor and advanced assets; Normal Mapping and advanced shader usage.
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Ch. 1. Orientation to Game World Optimizations -- Ch. 2. 3D Concepts -- Ch. 3. Shaders and Materials -- Ch. 4. Planning the Low Polygon Urban Environment -- Ch. 5. Modeling the Large Urban Environment -- Ch. 6. Texturing the Large Urban Environment -- Ch. 7. Introduction to Natural Environments -- Ch. 8. Terrain -- Ch. 9. Filling the World - Trees, Plants, Rocks, Water, and Sky -- Ch. 10. Modeling and Texturing the Jungle Base -- Ch. 11. Focus on the Futuristic Interior - Normal Maps and Multipass Shaders.
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The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds. From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with: * The entire game world development process: from planning to modeling and texturing. * Exercises and projects to practice with: each section includes projects to practice creating different world genres. * CD with source art to practice with and use in your own projects, program demos, and plug-ins.
520
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"3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to portray dynamnic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments."--BOOK JACKET.
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http://www.sciencedirect.com/science/book/9780240808956
http://www.loc.gov/catdir/toc/fy0804/2008001735.html
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