Human-computer interaction.
概要
作品: | 194 作品在 108 项出版品 108 种语言 |
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书目信息
Electronic discourse in language learning and language teaching[electronic resource] /
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The human-dimensions of human-computer interaction[electronic resource] :balancing the HCI equation /
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HCI beyond the GUI[electronic resource] :design for haptic, speech, olfactory and other nontraditional interfaces /
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Moderating usability tests[electronic resource] :principles and practices for interacting /
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Beyond the usability lab[electronic resource] :conducting large-scale user experience studies /
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Humane interfaces[electronic resource] :questions of method and practice in cognitive technology /
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Human-computer systems interaction[electronic resource] :backgrounds and applications 2.Part 1 /
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Human-computer systems interaction[electronic resource] :backgrounds and applications 2.Part 2 /
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Pen-and-paper user interfaces[electronic resource] :integrating printed and digital documents /
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Meet the Kinect[electronic resource] :an introduction to programming natural user interfaces /
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Speech, image, and language processing for human computer interaction[electronic resource] :multi-modal advancements /
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Innovative design and creation of visual interfaces[electronic resource] :advancements and trends /
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Social and organizational impacts of emerging mobile devices[electronic resource] :evaluating use /
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Human computer interaction and innovation in handheld, mobile, and wearable technologies[electronic resource] /
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Affective, interactive and cognitive methods for e-learning design[electronic resource] :creating an optimal education experience /
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Games-based learning advancements for multi-sensory human computer interfaces[electronic resource] :techniques and effective practices /
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Brave NUI world[electronic resource] :designing natural user interfaces for touch and gesture /
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The craft of information visualization[electronic resource] :readings and reflections /
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Thoughts on interaction design[electronic resource] :a collection of reflections /
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Human-computer interaction.[electronic resource] /Design issues, solutions, and applications
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Human-computer interaction.[electronic resource] /Designing for diverse users and domains
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Tangible user interfaces[electronic resource] :past, present, and future directions /
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Evolution of information technology in educational management[electronic resource] /
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Constructive dialogue modelling[electronic resource] :speech interaction and rational agents /
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Perceptual computing[electronic resource] :aiding people in making subjective judgments /
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User unfriendly[electronic resource] :consumer struggles with personal technologies, fromclocks and sewing machines to cars and computers /
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Time and the digital[electronic resource] :connecting technology, aesthetics, and a process philosophy of time /
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Educational stages and interactive learning[electronic resource] :from kindergarten to workplace training /
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EPedagogy in online learning[electronic resource] :new developments in web mediated human computer interaction /
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Human-centered design of e-health technologies[electronic resource] :concepts, methods and applications /
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Engaging older adults with modern technology[electronic resource] :Internet use and information access needs /
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User-centred library websites[electronic resource] :usability evaluation methods /
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Usability in government systems[electronic resource] :user experience design for citizens and public servants /
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Mobile technology for children[electronic resource] :designing for interaction and learning /
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User experience re-mastered[electronic resource] :your guide to getting the right design /
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HCI models, theories, and frameworks[electronic resource] :toward a multidisciplinary science /
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Understanding virtual reality[electronic resource] :interface, application, and design /
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Persuasive technology[electronic resource] :using computers to change what we think and do /
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Usability engineering[electronic resource] :scenario-based development of human-computer interaction /
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Human-computer etiquette[electronic resource] :cultural expectations and the design implications they place on computers and technology /
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Human interaction with technology for working, communicating, and learning[electronic resource] :advancements /
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Creating second lives[electronic resource] :community, identity and spatiality as constructions of the virtual /
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Cultural differences in human-computer interaction[electronic resource] :towards culturally adaptive human-machine interaction /
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Human-computer interaction[electronic resource] :an empirical research perspective /
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Human factors and ergonomics in consumer product design[electronic resource] :methods and techniques /
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Smart organizations and smart artifacts[electronic resource] :fostering interaction between people, technologies and processes /
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Disentangling participation[electronic resource] :power and decision-making in participatory design /
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Brain-Computer-Interfaces in their ethical, social and cultural contexts[electronic resource] /
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Multisensory softness[electronic resource] :perceived compliance from multiple sources of information /
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Human-computer systems interaction[electronic resource] :backgrounds and applications 3 /
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Better decision making in complex, dynamic tasks[electronic resource] :training with human-facilitated interactive learning environments /
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Emergent collaboration infrastructures[electronic resource] :technology design for inter-organizational crisis management /
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Experience with technology[electronic resource] :dynamics of user experience with mobile media devices /
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Natural interaction with robots, knowbots and smartphones[electronic resource] :putting spoken dialog systems into practice /
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Mobile computer usability[electronic resource] :an organizational personality perspective /
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Social interaction, globalization and computer-aided analysis[electronic resource] :a practical guide to developing social simulation /
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Cybernics[electronic resource] :fusion of human, machine and information systems /
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Quality of experience[electronic resource] :advanced concepts, applications and methods /
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Brain-computer interface research[electronic resource] :a state-of-the-art summary -2 /
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There's not an app for that[electronic resource] :mobile user experience design for life /
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More playful user interfaces[electronic resource] :interfaces that invite social and physical interaction /
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Haptic teleoperation systems[electronic resource] :signal processing perspective /
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Cognitive informatics for biomedicine[electronic resource] :human computer interaction in healthcare /
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Deconstructing ethnography[electronic resource] :towards a social methodology for ubiquitous computing and interactive systems design /
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HCI and user-experience design[electronic resource] :fast-forward to the past, present, and future /
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Brain-computer interface research[electronic resource] :a state-of-the-art summary 4 /
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Search engines for children[electronic resource] :search user interfaces and information-seeking behaviour /
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Anthropology-based computing[electronic resource] :putting the human in human-computer interaction /
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Peripheral interaction[electronic resource] :challenges and opportunities for HCI in the periphery of attention /
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Tangible interactive systems[electronic resource] :grasping the real world with computers /
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Satisficing games and decision making :with applications to engineering and computer science /
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Beauty technology[electronic resource] :designing seamless interfaces for wearable computing /
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Why engagement matters[electronic resource] :cross-disciplinary perspectives of user engagement in digital media /
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Human-experiential design of presence in everyday blended reality[electronic resource] :living in the here and now /
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Handbook of research on synthesizing human emotion in intelligent systems and robotics[electronic resource] /
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Human behavior, psychology, and social interaction in the digital era[electronic resource] /
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Real-time speech and music classification by large audio feature space extraction[electronic resource] /
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Human-harmonized information technology.[electronic resource] /Volume 1,Vertical impact
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Human-centred web adaptation and personalization[electronic resource] :from theory to practice /
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Conceptual design for interactive systems[electronic resource] :designing forperformance and user experience /
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Understanding your users[electronic resource] :a practical guide to user research methods /
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Architecture and interaction[electronic resource] :human computer interaction in space and place /
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On the perception of dynamic emotional expressions[electronic resource] :a cross-cultural comparison /
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Emotions and personality in personalized services[electronic resource] :models, evaluation and applications /
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Software developers as users[electronic resource] :semiotic investigations in human-centered software development /
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Cross-cultural human-computer interaction and user experience design[electronic resource] :a semiotic perspective /
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The computer after me[electronic resource] :awareness and self-awareness in autonomic systems /
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The gamer's brain[electronic resource] :how neuroscience and UX can impact video game design /
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UX five-second rules :guidelines for user experience design's simplest testing technique /
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Zero-effort technologies :considerations, challenges, and use in health, wellness, and rehabilitation /
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Zero-effort technologies :considerations, challenges, and use in health, wellness, and rehabilitation /
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Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming[electronic resource] /
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Returning to interpersonal dialogue and understanding human communication in the digital age[electronic resource] /
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Robotic process automation[electronic resource] :management, technology, applications /
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Designing user interfaces for an aging population[electronic resource] :towards universal design /
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Brain vs computer[electronic resource] :the challenge of the century is now launched /
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Computers, human interaction, and organizations[electronic resource] :critical issues /
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Design & digital interfaces[electronic resource] :designing with aesthetic and ethical awareness /
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