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The art of interaction :what HCI can...
~
Edmonds, Ernest A., (1942-)
The art of interaction :what HCI can learn from interactive art /
紀錄類型:
書目-電子資源 : Monograph/item
杜威分類號:
776
書名/作者:
The art of interaction : : what HCI can learn from interactive art // Ernest Edmonds.
其他題名:
Art of interaction :
作者:
Edmonds, Ernest A.,
出版者:
San Rafael, California (1537 Fourth Street, 1537 Fourth Street, San Rafael, CA 94901 USA) : : Morgan & Claypool Publishers,, [2018]
面頁冊數:
1 PDF (xv, 73 pages) : : illustrations (chiefly color).
附註:
Part of: Synthesis digital library of engineering and computer science.
標題:
Interactive art.
標題:
Computer art.
標題:
Interactive multimedia.
標題:
Human-computer interaction.
ISBN:
9781608458998
ISBN:
9781608458981
書目註:
Includes bibliographical references (pages 65-71).
內容註:
1. Introduction -- 2. A little HCI history -- 2.1. The name HCI itself -- 2.2. From easy-to-use to user experience -- 2.3. On to enhancing creativity -- 2.4. Towards a new HCI vocabulary
摘要、提要註:
What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.
電子資源:
https://ieeexplore.ieee.org/servlet/opac?bknumber=8314643
The art of interaction :what HCI can learn from interactive art /
Edmonds, Ernest A.,1942-
The art of interaction :
what HCI can learn from interactive art /Art of interaction :what human-computer interaction can learn from interactive art.Ernest Edmonds. - San Rafael, California (1537 Fourth Street, 1537 Fourth Street, San Rafael, CA 94901 USA) :Morgan & Claypool Publishers,[2018] - 1 PDF (xv, 73 pages) :illustrations (chiefly color). - Synthesis lectures on human-centered informatics,#391946-7699 ;. - Synthesis digital library of engineering and computer science..
Part of: Synthesis digital library of engineering and computer science.
Includes bibliographical references (pages 65-71).
1. Introduction -- 2. A little HCI history -- 2.1. The name HCI itself -- 2.2. From easy-to-use to user experience -- 2.3. On to enhancing creativity -- 2.4. Towards a new HCI vocabulary
Abstract freely available; full-text restricted to subscribers or individual document purchasers.
Compendex
What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.
Mode of access: World Wide Web.
ISBN: 9781608458998
Standard No.: 10.2200/S00825ED1V01Y201802HCI039doiSubjects--Topical Terms:
491961
Interactive art.
Subjects--Index Terms:
human-computer interactionIndex Terms--Genre/Form:
336502
Electronic books.
LC Class. No.: N7433.915 / .E363 2018
Dewey Class. No.: 776
The art of interaction :what HCI can learn from interactive art /
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4. A personal history -- 4.1. Interaction and the computer -- 4.2. Interaction : from complex to simple -- 4.3. Interaction : from reaction to influence -- 4.4. Long-term engagement -- 4.5. Distributed interaction -- 4.6. Interaction engagement and experience -- 4.7. Categories of interaction revisited -- 4.8. Revisiting the example artworks -- 4.9. On the implications for HCI
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5. Case studies and lessons -- 5.1. Art, games, and play -- 5.2. Art, beta-testing, and experience design -- 5.3. Art, engagement, and research -- 5.4. Social mixed-reality play space -- 6. Conclusion : the next HCI vocabulary.
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What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.
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