Innovative methods, user-friendly to...
Goschnick, Steve, (1956-)

 

  • Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming[electronic resource] /
  • Record Type: Electronic resources : Monograph/item
    [NT 15000414]: 004.01/9
    Title/Author: Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming/ Steve Goschnick, editor.
    other author: Goschnick, Steve,
    Published: Hershey, Pennsylvania : : IGI Global,, [2018]
    Description: 1 online resource (xlvi, 488 p.)
    Subject: Human-computer interaction.
    Subject: User interfaces (Computer systems)
    Subject: Electronic data processing.
    ISBN: 9781522559702 (ebook)
    ISBN: 9781522559696 (hardcover)
    [NT 15000227]: Includes bibliographical references and index.
    [NT 15000228]: Section 1. Programming environments for people-oriented programming. Chapter 1. Novice programming environments: lowering the barriers, supporting the progression ; Chapter 2. Blue, Bluej, Greenfoot: designing educational programming environments ; Chapter 3. UAPPI: a platform for extending app inventor towards the worlds of IoT and machine learning ; Chapter 4. From natural language to programming language -- Section 2. New methods for the people-oriented programming paradigm. Chapter 5. Cultural probes as a people-oriented method ; Chapter 6. A design method for people-oriented programming: automating design of declarative language mashups on the Raspberry Pi ; Chapter 7. Interdisciplinary design teams translating ethnographic field data into design models: communicating ambiguous concepts using quality goals ; Chapter 8. Agent-based modelling of emotional goals in digital media design projects -- Section 3. Theory in the people-oriented programming paradigm. Chapter 9. Formation and control of identity: in a social media world ; Chapter 10. Adding emotions to models in a viewpoint modelling framework from agent-oriented software engineering: a case study with emergency alarms -- Section 4. Personalized learning environments and the people-oriented programming paradigm. Chapter 11. Intertwining e-learning technologies and pedagogies at the system design stage: to support personalized learning ; Chapter 12. Merging social networking with learning systems to form new personalized learning environments (PLE).
    [NT 15000229]: "This book focuses on empowering individuals to conceptualize, design, program, configure and orchestrate Internet-powered mashups, game mods, aggregate and structure personal media and build standalone cloud-based and client-side applications (on smartphones, netbooks, laptops, desktops, home networks and novel appliances) into self-fashioned tools and products that ultimately suit the user's own unique needs and aspirations"--
    Online resource: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-5969-6
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