Video games - Social aspects.
概要
作品: | 25 作品在 16 项出版品 16 种语言 |
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书目信息
Gaming lives in the twenty-first century[electronic resource] :literate connections /
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Computer games as a sociocultural phenomenon[electronic resource] :games without frontiers, war without tears /
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The video game explosion[electronic resource] :a history from PONG to Playstation and beyond /
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Glued to games[electronic resource] :how video games draw us in and hold us spellbound /
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Gaming matters[electronic resource] :art, science, magic, and the computer game medium /
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Learning in real and virtual worlds :commercial video games as educational tools /
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Playing Along[electronic resource] :Digital Games, YouTube, and Virtual Performance /
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Agency and media reception[electronic resource] :experiencing video games, film, and television /
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MMOs from the outside in[electronic resource] :the massively-multiplayer online ro le-playing games of psychology, law, government, and real life /
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Transnational contexts of development history, sociality, and society of play[electronic resource] :video games in East Asia /
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主题