言語:
日文
English
簡体中文
繁體中文
ヘルプ
ログイン
ホームページ
スイッチ:
ラベル
|
MARC形式
|
国際標準書誌記述(ISBD)
Integrating video game research and ...
~
IGI Global,
Integrating video game research and practice in library and information science /
レコード種別:
言語・文字資料 (印刷物) : 単行資料
[NT 15000414] null:
025.2/84
タイトル / 著者:
Integrating video game research and practice in library and information science // Jacob A. Ratliff.
著者:
Ratliff, Jacob A.,
記述:
PDFs (300 pages).
主題:
Libraries - Special collections
主題:
Video games - Research.
主題:
Video games - Social aspects.
主題:
Video games in education.
主題:
Information behavior.
国際標準図書番号 (ISBN) :
9781466681767 (ebook)
国際標準図書番号 (ISBN) :
9781466681750
[NT 15000227] null:
Includes bibliographical references and index.
[NT 15000228] null:
A classification of video games and players -- Players as people -- Video game communication -- Video games and health -- Video games and society -- Video games and government -- Libraries and video games: why? -- Education and video games -- Libraries and video games: the practical -- Gaming and information behavior -- Gaming and user-centered design.
[NT 15000229] null:
"This book brings together video gaming culture and its unique forms of communication with information behavior research while detailing the nuances of video games and their influence"--Provided by publisher.
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-8175-0
Integrating video game research and practice in library and information science /
Ratliff, Jacob A.,1983-
Integrating video game research and practice in library and information science /
Jacob A. Ratliff. - PDFs (300 pages).
Includes bibliographical references and index.
A classification of video games and players -- Players as people -- Video game communication -- Video games and health -- Video games and society -- Video games and government -- Libraries and video games: why? -- Education and video games -- Libraries and video games: the practical -- Gaming and information behavior -- Gaming and user-centered design.
Restricted to subscribers or individual electronic text purchasers.
"This book brings together video gaming culture and its unique forms of communication with information behavior research while detailing the nuances of video games and their influence"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781466681767 (ebook)
Standard No.: 10.4018/978-1-4666-8175-0doi
LCCN: 2015000391Subjects--Topical Terms:
608150
Libraries
--Special collectionsSubjects--Index Terms:
Collection development
LC Class. No.: Z692.E4215 / R38 2015e
Dewey Class. No.: 025.2/84
Integrating video game research and practice in library and information science /
LDR
:02239nam a2200457 i 4500
001
427471
003
IGIG
005
20150421143109.0
008
151130s2015 pau fob 001 0 eng d
010
$a
2015000391
020
$a
9781466681767 (ebook)
020
$a
9781466681750
$q
print
024
7
$a
10.4018/978-1-4666-8175-0
$2
doi
035
$a
(CaBNVSL)gtp00562497
035
$a
(OCoLC)905690741
035
$a
00000159
040
$a
CaBNVSL
$b
eng
$e
rda
$c
CaBNVSL
$d
CaBNVSL
050
4
$a
Z692.E4215
$b
R38 2015e
082
0 4
$a
025.2/84
$2
23
100
1
$a
Ratliff, Jacob A.,
$d
1983-
$e
author.
$3
608149
245
1 0
$a
Integrating video game research and practice in library and information science /
$c
Jacob A. Ratliff.
264
1
$a
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pa., 17033, USA) :
$b
IGI Global,
$c
[2015]
300
$a
PDFs (300 pages).
336
$a
text
$2
rdacontent
337
$a
electronic
$2
isbdmedia
338
$a
online resource
$2
rdacarrier
504
$a
Includes bibliographical references and index.
505
0
$a
A classification of video games and players -- Players as people -- Video game communication -- Video games and health -- Video games and society -- Video games and government -- Libraries and video games: why? -- Education and video games -- Libraries and video games: the practical -- Gaming and information behavior -- Gaming and user-centered design.
506
$a
Restricted to subscribers or individual electronic text purchasers.
520
3
$a
"This book brings together video gaming culture and its unique forms of communication with information behavior research while detailing the nuances of video games and their influence"--Provided by publisher.
530
$a
Also available in print.
538
$a
Mode of access: World Wide Web.
650
0
$a
Libraries
$x
Special collections
$x
Video games.
$3
608150
650
0
$a
Video games
$x
Research.
$3
608151
650
0
$a
Video games
$x
Social aspects.
$3
371330
650
0
$a
Video games in education.
$3
608152
650
0
$a
Information behavior.
$3
371729
653
$a
Collection development
653
$a
Education
653
$a
Gaming spaces
653
$a
Information seeking behavior
653
$a
User centered design
653
$a
User experience
653
$a
Video game communication
653
$a
Video game culture
710
2
$a
IGI Global,
$e
publisher.
$3
608005
776
0
$c
(Original)
$w
(DLC)2015000391
776
0 8
$i
Print version:
$z
1466681756
$z
9781466681750
$w
(DLC) 2015000391
856
4 1
$3
Chapter PDFs via platform:
$u
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-8175-0
~に基づいて 0 論評
マルチメディア (複合媒体資料)
マルチメディアファイル
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-8175-0
論評
論評を追加
あなたの考えを共有してください。
Export
受取館
処理
...
パスワードを変更する
ログイン