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主題
Games - Psychological aspects.
概観
著作:
4 作品に 2 出版物中に 2 言語
タイトル
Beyond boredom and anxietyexperiencing flow in work and play
…で:
(言語・文字資料 (印刷物))
The gamification of higher education[electronic resource] :developing a game-based business strategy in a disrupted marketplace /
…で:
(言語・文字資料 (印刷物))
Gamify :how gamification motivates people to do extraordinary things /
…で:
(言語・文字資料 (印刷物))
Situational game design[electronic resource] /
…で:
(コンピュータ・メディア)
主題
Work
Play
Pleasure.
Games
Educational innovations.
Educational planning.
Higher & further education, tertiary education.
Education.
Strategic planning.
Game theory.
Games
Business strategy.
Distance education
Education, Higher
Universities and colleges
Organization & management of education.
Organizational behavior.
Employee motivation.
Motivation (Psychology)
Games
Gamification.
Computer games
Games
Game theory.
Situation (Philosophy)
Video games
処理
...
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