• Principles of game audio and sound design[electronic resource] :sound design and audio implementation for interactive and immersive media /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    杜威分類號: 794.8/1525
    書名/作者: Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media // Jean-Luc Sinclair.
    作者: Sinclair, Jean-Luc.
    出版者: New York, NY : : Routledge,, 2020.
    面頁冊數: 1 online resource.
    附註: "A Focal Press book."
    標題: Computer games - Programming.
    標題: Sound - Recording and reproducing
    標題: Computer sound processing.
    標題: Video games - Sound effects.
    ISBN: 9781315184432
    ISBN: 1315184435
    ISBN: 9781351731119
    ISBN: 1351731114
    ISBN: 9781351731126
    ISBN: 1351731122
    ISBN: 9781351731133
    ISBN: 1351731130
    摘要、提要註: "Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"--
    電子資源: https://www.taylorfrancis.com/books/9781315184432
評論
Export
取書館別
 
 
變更密碼
登入