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Handbook of research on aestheticiza...
~
Demir, Tugba, (1984-)
Handbook of research on aestheticization of violence, horror, and power[electronic resource] /
紀錄類型:
書目-電子資源 : Monograph/item
杜威分類號:
303.6
書名/作者:
Handbook of research on aestheticization of violence, horror, and power/ M. Nur Erdem, Nihal Kocabay-Sener, and Tugba Demir, editors.
其他作者:
Erdem, M. Nur,
出版者:
Hershey, Pennsylvania : : IGI Global,, 2021
面頁冊數:
1 online resource (xxxiii, 696 p.)
標題:
Violence.
標題:
Violence in mass media.
標題:
Violence in art.
標題:
Aesthetics.
ISBN:
9781799846567 (ebk.)
ISBN:
9781799846550 (hbk.)
書目註:
Includes bibliographical references and index.
內容註:
Section 1. Aesthetics of violence in visual and audial arts/culture. Chapter 1. (A)esthetics and violence psychology: "individual and object" ; Chapter 2. Technical structure of fear in the visual narrative ; Chapter 3. The coexistence of violence and aesthetics in performance art: the forms of catharsis ; Chapter 4. Staging theatrical child-centric violence: aesthetic ownership in the pillowman ; Chapter 5. The rise of artistic uncanny: tattoos ; Chapter 6. Reflections of violence in music ; Chapter 7. Illustration as a visual communication culturel product aesthetic line in visual representation ; Chapter 8. Urbanization violence to nature: reconciliation with nature ; Chapter 9. Myths, tales, and symbols: anatolian legend and cultural memory in the footsteps of the past -- Section 2. Aesthetics of violence and horror in mass media. Chapter 10. Violence aestheticized in sports publications and broadcasts ; Chapter 11. Meaning of space in cinema: an analysis on dogtooth ; Chapter 12. The tale of fabled creatures: penny dreadful ; Chapter 13. Dystopic pleasure: aestheticization of fear ; Chapter 14. Tainted away: violence over nature in the anime of Hayao Miyazaki ; Chapter 15. The unbearable aesthetics of violence that comes from another dimension: Gotham City -- Section 3. Aesthetics of power. Chapter 16. Context and space as the tools to legitimize and produce violence: broadening Hassan's perspective on East-West dichotomy ; Chapter 17. The aesthetics of fear and power in soviet posters ; Chapter 18. Aestheticization through representation of power in built environment: urban public spaces as site of display ; Chapter 19. Aestheticization of fear and violence via public relations: a study case on 12th of September military coup in Turkey ; Chapter 20. State, masculinity, and the aestheticization of violence: an alternative reading of Behzat Ç ; Chapter 21. Ottomentality as technology of self: how do mobile games aestheticize the entrepreneurial self? -- Section 4. Aesthetics of violence beyond power. Chapter 22. Resisting with art: the surveillance art against surveillance ; Chapter 23. Why should we still be hopeful?: aestheticization of power and resistance ; Chapter 24. Aestheticizing violence within transmedia storytelling context: v for vendetta case ; Chapter 25. The aestheticization of counterpower: the iconography of new social movements in network society ; Chapter 26. Transposition of the public events with violent visual: case of PETA -- Section 5. Perceptions and searches for aesthetics. Chapter 27. Aesthetics perceptions of social media generations ; Chapter 28. Homo aestheticus' search for violence: an examination on the aestheticization and reception of violence in digital games ; Chapter 29. Reality augmented nightmares or experiences of fear.
摘要、提要註:
"This book brings together two different concepts which seem incompatible: Aesthetics and violence with the aim to analyze, research and study the aesthetics of violence from an interdisciplinary perspective"--
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-4655-0
Handbook of research on aestheticization of violence, horror, and power[electronic resource] /
Handbook of research on aestheticization of violence, horror, and power
[electronic resource] /M. Nur Erdem, Nihal Kocabay-Sener, and Tugba Demir, editors. - Hershey, Pennsylvania :IGI Global,2021 - 1 online resource (xxxiii, 696 p.)
Includes bibliographical references and index.
Section 1. Aesthetics of violence in visual and audial arts/culture. Chapter 1. (A)esthetics and violence psychology: "individual and object" ; Chapter 2. Technical structure of fear in the visual narrative ; Chapter 3. The coexistence of violence and aesthetics in performance art: the forms of catharsis ; Chapter 4. Staging theatrical child-centric violence: aesthetic ownership in the pillowman ; Chapter 5. The rise of artistic uncanny: tattoos ; Chapter 6. Reflections of violence in music ; Chapter 7. Illustration as a visual communication culturel product aesthetic line in visual representation ; Chapter 8. Urbanization violence to nature: reconciliation with nature ; Chapter 9. Myths, tales, and symbols: anatolian legend and cultural memory in the footsteps of the past -- Section 2. Aesthetics of violence and horror in mass media. Chapter 10. Violence aestheticized in sports publications and broadcasts ; Chapter 11. Meaning of space in cinema: an analysis on dogtooth ; Chapter 12. The tale of fabled creatures: penny dreadful ; Chapter 13. Dystopic pleasure: aestheticization of fear ; Chapter 14. Tainted away: violence over nature in the anime of Hayao Miyazaki ; Chapter 15. The unbearable aesthetics of violence that comes from another dimension: Gotham City -- Section 3. Aesthetics of power. Chapter 16. Context and space as the tools to legitimize and produce violence: broadening Hassan's perspective on East-West dichotomy ; Chapter 17. The aesthetics of fear and power in soviet posters ; Chapter 18. Aestheticization through representation of power in built environment: urban public spaces as site of display ; Chapter 19. Aestheticization of fear and violence via public relations: a study case on 12th of September military coup in Turkey ; Chapter 20. State, masculinity, and the aestheticization of violence: an alternative reading of Behzat Ç ; Chapter 21. Ottomentality as technology of self: how do mobile games aestheticize the entrepreneurial self? -- Section 4. Aesthetics of violence beyond power. Chapter 22. Resisting with art: the surveillance art against surveillance ; Chapter 23. Why should we still be hopeful?: aestheticization of power and resistance ; Chapter 24. Aestheticizing violence within transmedia storytelling context: v for vendetta case ; Chapter 25. The aestheticization of counterpower: the iconography of new social movements in network society ; Chapter 26. Transposition of the public events with violent visual: case of PETA -- Section 5. Perceptions and searches for aesthetics. Chapter 27. Aesthetics perceptions of social media generations ; Chapter 28. Homo aestheticus' search for violence: an examination on the aestheticization and reception of violence in digital games ; Chapter 29. Reality augmented nightmares or experiences of fear.
Restricted to subscribers or individual electronic text purchasers.
"This book brings together two different concepts which seem incompatible: Aesthetics and violence with the aim to analyze, research and study the aesthetics of violence from an interdisciplinary perspective"--
ISBN: 9781799846567 (ebk.)Subjects--Topical Terms:
343844
Violence.
LC Class. No.: HM1116 / .H36 2021e
Dewey Class. No.: 303.6
Handbook of research on aestheticization of violence, horror, and power[electronic resource] /
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M. Nur Erdem, Nihal Kocabay-Sener, and Tugba Demir, editors.
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Section 1. Aesthetics of violence in visual and audial arts/culture. Chapter 1. (A)esthetics and violence psychology: "individual and object" ; Chapter 2. Technical structure of fear in the visual narrative ; Chapter 3. The coexistence of violence and aesthetics in performance art: the forms of catharsis ; Chapter 4. Staging theatrical child-centric violence: aesthetic ownership in the pillowman ; Chapter 5. The rise of artistic uncanny: tattoos ; Chapter 6. Reflections of violence in music ; Chapter 7. Illustration as a visual communication culturel product aesthetic line in visual representation ; Chapter 8. Urbanization violence to nature: reconciliation with nature ; Chapter 9. Myths, tales, and symbols: anatolian legend and cultural memory in the footsteps of the past -- Section 2. Aesthetics of violence and horror in mass media. Chapter 10. Violence aestheticized in sports publications and broadcasts ; Chapter 11. Meaning of space in cinema: an analysis on dogtooth ; Chapter 12. The tale of fabled creatures: penny dreadful ; Chapter 13. Dystopic pleasure: aestheticization of fear ; Chapter 14. Tainted away: violence over nature in the anime of Hayao Miyazaki ; Chapter 15. The unbearable aesthetics of violence that comes from another dimension: Gotham City -- Section 3. Aesthetics of power. Chapter 16. Context and space as the tools to legitimize and produce violence: broadening Hassan's perspective on East-West dichotomy ; Chapter 17. The aesthetics of fear and power in soviet posters ; Chapter 18. Aestheticization through representation of power in built environment: urban public spaces as site of display ; Chapter 19. Aestheticization of fear and violence via public relations: a study case on 12th of September military coup in Turkey ; Chapter 20. State, masculinity, and the aestheticization of violence: an alternative reading of Behzat Ç ; Chapter 21. Ottomentality as technology of self: how do mobile games aestheticize the entrepreneurial self? -- Section 4. Aesthetics of violence beyond power. Chapter 22. Resisting with art: the surveillance art against surveillance ; Chapter 23. Why should we still be hopeful?: aestheticization of power and resistance ; Chapter 24. Aestheticizing violence within transmedia storytelling context: v for vendetta case ; Chapter 25. The aestheticization of counterpower: the iconography of new social movements in network society ; Chapter 26. Transposition of the public events with violent visual: case of PETA -- Section 5. Perceptions and searches for aesthetics. Chapter 27. Aesthetics perceptions of social media generations ; Chapter 28. Homo aestheticus' search for violence: an examination on the aestheticization and reception of violence in digital games ; Chapter 29. Reality augmented nightmares or experiences of fear.
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-4655-0
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