语系:
簡体中文
English
日文
繁體中文
说明
登入
回上页
切换:
标签
|
MARC模式
|
ISBD
Exploring the rise of fandom in cont...
~
Wang, Chenglu,
Exploring the rise of fandom in contemporary consumer culture[electronic resource] /
纪录类型:
书目-电子资源 : Monograph/item
[NT 15000414] null:
306.3
[NT 47271] Title/Author:
Exploring the rise of fandom in contemporary consumer culture/ Cheng Lu Wang, editor.
[NT 51406] other author:
Wang, Chenglu,
出版者:
Hershey, Pennsylvania : : IGI Global,, [2017]
面页册数:
1 online resource (xxi, 300 p.)
标题:
Brand loyalty.
标题:
Consumer behavior.
标题:
Branding (Marketing)
ISBN:
9781522532217 (ebook)
ISBN:
9781522532200 (hardcover)
[NT 15000227] null:
Includes bibliographical references and index.
[NT 15000228] null:
Chapter 1. Segmenting fan communities: toward a taxonomy for researchers and industry -- Chapter 2. Fans and brands: delineating between fandoms, brand communities, and brand publics -- Chapter 3. A hero who never dies: Steve Jobs in his fans' minds -- Chapter 4. The passion that unites us all: the culture and consumption of sports fans -- Chapter 5. Those who rarely attend alone: tribal sport fans -- Chapter 6. I love to see them lose: investigating fan perceptions and behaviors toward rival teams -- Chapter 7. Building the force: enacting fan brand community through the star wars BB-8 droid builders club -- Chapter 8. Charging fandom in the digital age: the rise of social media -- Chapter 9. Diversity of fans on social media: the case of entertainment celebrity in china -- Chapter 10. Brand pathologies: "Monstrous" fan relationships and the media brand "twilight" -- Chapter 11. "Thy kingdom come, thy will be done": attaining divine transcendence through brand fandom, evidence from India -- Chapter 12. Working behind playing: tamed fan labour and Its stabilizing function in the Chinese mobile gaming fan community -- Chapter 13. Living in a virtual reality: anime and manga fandom.
[NT 15000229] null:
"This book includes a collection of articles focusing on the widely-observed fandom phenomenon existing in contemporary consumer culture from multi-discipline perspective. It explores the characteristics fandom and the impact of fandom on any human activities, especially in brand building"--
电子资源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3220-0
Exploring the rise of fandom in contemporary consumer culture[electronic resource] /
Exploring the rise of fandom in contemporary consumer culture
[electronic resource] /Cheng Lu Wang, editor. - Hershey, Pennsylvania :IGI Global,[2017] - 1 online resource (xxi, 300 p.)
Includes bibliographical references and index.
Chapter 1. Segmenting fan communities: toward a taxonomy for researchers and industry -- Chapter 2. Fans and brands: delineating between fandoms, brand communities, and brand publics -- Chapter 3. A hero who never dies: Steve Jobs in his fans' minds -- Chapter 4. The passion that unites us all: the culture and consumption of sports fans -- Chapter 5. Those who rarely attend alone: tribal sport fans -- Chapter 6. I love to see them lose: investigating fan perceptions and behaviors toward rival teams -- Chapter 7. Building the force: enacting fan brand community through the star wars BB-8 droid builders club -- Chapter 8. Charging fandom in the digital age: the rise of social media -- Chapter 9. Diversity of fans on social media: the case of entertainment celebrity in china -- Chapter 10. Brand pathologies: "Monstrous" fan relationships and the media brand "twilight" -- Chapter 11. "Thy kingdom come, thy will be done": attaining divine transcendence through brand fandom, evidence from India -- Chapter 12. Working behind playing: tamed fan labour and Its stabilizing function in the Chinese mobile gaming fan community -- Chapter 13. Living in a virtual reality: anime and manga fandom.
Restricted to subscribers or individual electronic text purchasers.
"This book includes a collection of articles focusing on the widely-observed fandom phenomenon existing in contemporary consumer culture from multi-discipline perspective. It explores the characteristics fandom and the impact of fandom on any human activities, especially in brand building"--
ISBN: 9781522532217 (ebook)Subjects--Topical Terms:
346261
Brand loyalty.
LC Class. No.: HF5415.32 / .E97 2017e
Dewey Class. No.: 306.3
Exploring the rise of fandom in contemporary consumer culture[electronic resource] /
LDR
:02484nmm a2200277 a 4500
001
512464
003
IGIG
005
20181029100205.0
006
m o d
007
cr cn
008
210927t20172018pau fob 001 0 eng d
010
$z
2017015919
020
$a
9781522532217 (ebook)
020
$a
9781522532200 (hardcover)
035
$a
(OCoLC)1008844328
035
$a
1071025252
040
$a
CaBNVSL
$b
eng
$c
CaBNVSL
$d
CaBNVSL
050
4
$a
HF5415.32
$b
.E97 2017e
082
0 4
$a
306.3
$2
23
245
0 0
$a
Exploring the rise of fandom in contemporary consumer culture
$h
[electronic resource] /
$c
Cheng Lu Wang, editor.
260
$a
Hershey, Pennsylvania :
$b
IGI Global,
$c
[2017]
300
$a
1 online resource (xxi, 300 p.)
504
$a
Includes bibliographical references and index.
505
0
$a
Chapter 1. Segmenting fan communities: toward a taxonomy for researchers and industry -- Chapter 2. Fans and brands: delineating between fandoms, brand communities, and brand publics -- Chapter 3. A hero who never dies: Steve Jobs in his fans' minds -- Chapter 4. The passion that unites us all: the culture and consumption of sports fans -- Chapter 5. Those who rarely attend alone: tribal sport fans -- Chapter 6. I love to see them lose: investigating fan perceptions and behaviors toward rival teams -- Chapter 7. Building the force: enacting fan brand community through the star wars BB-8 droid builders club -- Chapter 8. Charging fandom in the digital age: the rise of social media -- Chapter 9. Diversity of fans on social media: the case of entertainment celebrity in china -- Chapter 10. Brand pathologies: "Monstrous" fan relationships and the media brand "twilight" -- Chapter 11. "Thy kingdom come, thy will be done": attaining divine transcendence through brand fandom, evidence from India -- Chapter 12. Working behind playing: tamed fan labour and Its stabilizing function in the Chinese mobile gaming fan community -- Chapter 13. Living in a virtual reality: anime and manga fandom.
506
$a
Restricted to subscribers or individual electronic text purchasers.
520
3
$a
"This book includes a collection of articles focusing on the widely-observed fandom phenomenon existing in contemporary consumer culture from multi-discipline perspective. It explores the characteristics fandom and the impact of fandom on any human activities, especially in brand building"--
$c
Provided by publisher.
650
0
$a
Brand loyalty.
$3
346261
650
0
$a
Consumer behavior.
$3
184151
650
0
$a
Branding (Marketing)
$3
339624
700
1
$a
Wang, Chenglu,
$e
editor.
$3
650765
856
4 0
$u
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3220-0
读者评论 0 笔
多媒体
多媒体档案
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3220-0
评论
新增评论
分享你的心得
Export
[NT 5501410] pickup library
处理中
...
变更密码
登入