Exploring representation in evolutio...
Ashlock, Daniel,

 

  • Exploring representation in evolutionary level design /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    杜威分類號: 006.3823
    書名/作者: Exploring representation in evolutionary level design // Daniel Ashlock.
    作者: Ashlock, Daniel,
    面頁冊數: 1 PDF (xiii, 141 pages) : : illustrations.
    附註: Part of: Synthesis digital library of engineering and computer science.
    標題: Evolutionary computation.
    標題: Computer games - Design.
    ISBN: 9781681733319
    書目註: Includes bibliographical references (pages 133-139).
    內容註: 1. Introduction -- 1.1 Evolutionary computation -- 1.2 Elements of fitness for level design -- 1.3 Obscured mazes: a simple example -- 1.3.1 Chess mazes -- 1.3.2 Chromatic mazes -- 1.3.3 Key maps and alternate views -- 1.4 Conclusions --
    摘要、提要註: Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for search-based automatic content generation where the search algorithm is an evolutionary algorithm. The chapters treat puzzle design, the creation of small maps or mazes, the use of L-systems and a generalization of L-system to create terrain maps, the use of cellular automata to create maps, and, finally, the decomposition of the design problem for large, complex maps culminating in the creation of a map for a fantasy game module with designer-supplied content and tactical features. The evolutionary algorithms used for the different types of content are generic and similar, with the exception of the novel sparse initialization technique are presented in Chapter 2. The points where the content generation systems vary are in the design of their fitness functions and in the way the space of objects being searched is represented. A large variety of different fitness functions are designed and explained, and similarly radically different representations are applied to the design of digital objects all of which are, essentially, maps for use in games.
    電子資源: https://ieeexplore.ieee.org/servlet/opac?bknumber=8363144
評論
Export
取書館別
 
 
變更密碼
登入