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Computer vision in sports /
~
Hilton, Adrian.
Computer vision in sports /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
006.3/7
書名/作者:
Computer vision in sports // Thomas B. Moeslund, Graham Thomas, Adrian Hilton, editors.
其他作者:
Moeslund, Thomas B.
出版者:
Cham ; : Springer,, c2014.
面頁冊數:
xi, 319 p. : : ill. (some col.) ;; 24 cm.
標題:
Computer vision.
標題:
Sports.
標題:
Image processing - Digital techniques.
標題:
Automatic tracking.
ISBN:
9783319093956 (hbk.) :
書目註:
Includes bibliographical references and index.
內容註:
Introduction to the use of computer vision in sports -- Part I: Where is the ball? -- Ball tracking for tennis video annotation -- Plane approximation-based approach for 3D reconstruction of ball trajectory for performance analysis in table tennis -- On-field testing and evaluation of a goal-line technology system -- Part II: Where are the players? -- Occlusion detection via structured sparse learning for robust object tracking -- Detecting and tracking sports payers with random forests and context-conditioned motion models -- Geometry reconstruction of players for novel-view synthesis of sports boadcasts -- Estimating athlete pose from monocular tv sports footage -- Part III: What are they playing? -- Action recognition in realistic sports videos -- Classification of sports types using termal imagery -- Event-based sports videos classification using HMM framework -- Part IV: What's going on? -- Representing team behaviours from noisy data using player role -- Recognizing team formation in American football -- Real-tme event detection in field sport videos.
Computer vision in sports /
Computer vision in sports /
Thomas B. Moeslund, Graham Thomas, Adrian Hilton, editors. - Cham ;Springer,c2014. - xi, 319 p. :ill. (some col.) ;24 cm. - Advances in computer vision and pattern recognition,2191-6586. - Advances in computer vision and pattern recognition..
Includes bibliographical references and index.
Introduction to the use of computer vision in sports -- Part I: Where is the ball? -- Ball tracking for tennis video annotation -- Plane approximation-based approach for 3D reconstruction of ball trajectory for performance analysis in table tennis -- On-field testing and evaluation of a goal-line technology system -- Part II: Where are the players? -- Occlusion detection via structured sparse learning for robust object tracking -- Detecting and tracking sports payers with random forests and context-conditioned motion models -- Geometry reconstruction of players for novel-view synthesis of sports boadcasts -- Estimating athlete pose from monocular tv sports footage -- Part III: What are they playing? -- Action recognition in realistic sports videos -- Classification of sports types using termal imagery -- Event-based sports videos classification using HMM framework -- Part IV: What's going on? -- Representing team behaviours from noisy data using player role -- Recognizing team formation in American football -- Real-tme event detection in field sport videos.
ISBN: 9783319093956 (hbk.) :NTD 4,260
LCCN: 2014956904Subjects--Topical Terms:
403529
Computer vision.
LC Class. No.: TA1634 / .C667 2014
Dewey Class. No.: 006.3/7
Computer vision in sports /
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