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Game theory :a classical introductio...
~
McEachern, Andrew,
Game theory :a classical introduction, mathematical games, and the tournament /
紀錄類型:
書目-電子資源 : Monograph/item
杜威分類號:
519.3
書名/作者:
Game theory : : a classical introduction, mathematical games, and the tournament // Andrew McEachern.
作者:
McEachern, Andrew,
面頁冊數:
1 online resource (119 p.)
標題:
Game theory.
標題:
Sports tournaments - Mathematics.
ISBN:
9781681731582
ISBN:
9781681731599
書目註:
Includes bibliographical references and index.
內容註:
Game theory: a classical introduction, mathematical games, and the tournament -- Abstract; Keywords -- Contents -- Preface -- Acknowledgments -- Chapter 1: Introduction: The Prisoner's Dilemma and Finite State Automata -- Chapter 2: Games in Extensive Form with Complete Information and Backward Induction -- Chapter 3: Games in Normal Form and the Nash Equilibrium -- Chapter 4: Mixed Strategy Nash Equilibria and Two-Player Zero-Sum Games -- Chapter 5: Mathematical Games -- Chapter 6: Tournaments and Their Design -- Chapter 7: Afterword -- Appendix A: Example Tournaments -- Bibliography -- Author's Biography.
摘要、提要註:
This book is a formalization of collected notes from an introductory game theory course taught at Queen's University. The course introduced traditional game theory and its formal analysis, but also moved to more modern approaches to game theory, providing a broad introduction to the current state of the discipline. Classical games, like the Prisoner's Dilemma and the Lady and the Tiger, are joined by a procedure for transforming mathematical games into card games. Included is an introduction and brief investigation into mathematical games, including combinatorial games such as Nim. The text examines techniques for creating tournaments, of the sort used in sports, and demonstrates how to obtain tournaments that are as fair as possible with regards to playing on courts. The tournaments are tested as in-class learning events, providing a novel curriculum item. Example tournaments are provided at the end of the book for instructors interested in running a tournament in their own classroom. The book is appropriate as a text or companion text for a one-semester course introducing the theory of games or for students who wish to get a sense of the scope and techniques of the field.
電子資源:
https://portal.igpublish.com/iglibrary/search/MCPB0006272.html
Game theory :a classical introduction, mathematical games, and the tournament /
McEachern, Andrew,
Game theory :
a classical introduction, mathematical games, and the tournament /Andrew McEachern. - 1st ed. - 1 online resource (119 p.) - Synthesis lectures on games and computational intelligence. - Synthesis lectures on games and computational intelligence..
Includes bibliographical references and index.
Game theory: a classical introduction, mathematical games, and the tournament -- Abstract; Keywords -- Contents -- Preface -- Acknowledgments -- Chapter 1: Introduction: The Prisoner's Dilemma and Finite State Automata -- Chapter 2: Games in Extensive Form with Complete Information and Backward Induction -- Chapter 3: Games in Normal Form and the Nash Equilibrium -- Chapter 4: Mixed Strategy Nash Equilibria and Two-Player Zero-Sum Games -- Chapter 5: Mathematical Games -- Chapter 6: Tournaments and Their Design -- Chapter 7: Afterword -- Appendix A: Example Tournaments -- Bibliography -- Author's Biography.
Access restricted to authorized users and institutions.
This book is a formalization of collected notes from an introductory game theory course taught at Queen's University. The course introduced traditional game theory and its formal analysis, but also moved to more modern approaches to game theory, providing a broad introduction to the current state of the discipline. Classical games, like the Prisoner's Dilemma and the Lady and the Tiger, are joined by a procedure for transforming mathematical games into card games. Included is an introduction and brief investigation into mathematical games, including combinatorial games such as Nim. The text examines techniques for creating tournaments, of the sort used in sports, and demonstrates how to obtain tournaments that are as fair as possible with regards to playing on courts. The tournaments are tested as in-class learning events, providing a novel curriculum item. Example tournaments are provided at the end of the book for instructors interested in running a tournament in their own classroom. The book is appropriate as a text or companion text for a one-semester course introducing the theory of games or for students who wish to get a sense of the scope and techniques of the field.
Mode of access: World Wide Web.
ISBN: 9781681731582Subjects--Topical Terms:
217795
Game theory.
Index Terms--Genre/Form:
336502
Electronic books.
LC Class. No.: QA269
Dewey Class. No.: 519.3
Game theory :a classical introduction, mathematical games, and the tournament /
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Game theory: a classical introduction, mathematical games, and the tournament -- Abstract; Keywords -- Contents -- Preface -- Acknowledgments -- Chapter 1: Introduction: The Prisoner's Dilemma and Finite State Automata -- Chapter 2: Games in Extensive Form with Complete Information and Backward Induction -- Chapter 3: Games in Normal Form and the Nash Equilibrium -- Chapter 4: Mixed Strategy Nash Equilibria and Two-Player Zero-Sum Games -- Chapter 5: Mathematical Games -- Chapter 6: Tournaments and Their Design -- Chapter 7: Afterword -- Appendix A: Example Tournaments -- Bibliography -- Author's Biography.
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This book is a formalization of collected notes from an introductory game theory course taught at Queen's University. The course introduced traditional game theory and its formal analysis, but also moved to more modern approaches to game theory, providing a broad introduction to the current state of the discipline. Classical games, like the Prisoner's Dilemma and the Lady and the Tiger, are joined by a procedure for transforming mathematical games into card games. Included is an introduction and brief investigation into mathematical games, including combinatorial games such as Nim. The text examines techniques for creating tournaments, of the sort used in sports, and demonstrates how to obtain tournaments that are as fair as possible with regards to playing on courts. The tournaments are tested as in-class learning events, providing a novel curriculum item. Example tournaments are provided at the end of the book for instructors interested in running a tournament in their own classroom. The book is appropriate as a text or companion text for a one-semester course introducing the theory of games or for students who wish to get a sense of the scope and techniques of the field.
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https://portal.igpublish.com/iglibrary/search/MCPB0006272.html
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