Graphical simulation of deformable m...
Cai, Jianping.

 

  • Graphical simulation of deformable models[electronic resource] /
  • 紀錄類型: 書目-語言資料,印刷品 : Monograph/item
    杜威分類號: 620.1123
    書名/作者: Graphical simulation of deformable models/ by Jianping Cai, Feng Lin, Hock Soon Seah.
    作者: Cai, Jianping.
    其他作者: Lin, Feng.
    出版者: Cham : : Springer International Publishing :, 2016.
    面頁冊數: xix, 107 p. : : ill., digital ;; 24 cm.
    Contained By: Springer eBooks
    標題: Deformations (Mechanics) - Graphic methods.
    標題: Computer Science.
    標題: Computer Imaging, Vision, Pattern Recognition and Graphics.
    標題: Simulation and Modeling.
    ISBN: 9783319510316
    ISBN: 9783319510309
    內容註: Introduction -- Mesh Representation of Deformable Models -- Dynamics Simulation in a Nutshell -- Fiber Controls in FEM Model for Transversely Isotropic Materials -- Dynamics Controls for Orthotropic Materials -- Skeletal Animation with Anisotropic Materials -- Discussions and Conclusions.
    摘要、提要註: This book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model. Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource.
    電子資源: http://dx.doi.org/10.1007/978-3-319-51031-6
評論
Export
取書館別
 
 
變更密碼
登入