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Guide to 3D vision computation[elect...
~
Kanatani, Kenichi.
Guide to 3D vision computation[electronic resource] :geometric analysis and implementation /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
006.6
書名/作者:
Guide to 3D vision computation : geometric analysis and implementation // by Kenichi Kanatani, Yasuyuki Sugaya, Yasushi Kanazawa.
作者:
Kanatani, Kenichi.
其他作者:
Sugaya, Yasuyuki.
出版者:
Cham : : Springer International Publishing :, 2016.
面頁冊數:
xi, 321 p. : : ill. (some col.), digital ;; 24 cm.
Contained By:
Springer eBooks
標題:
Computer vision.
標題:
Computer science.
標題:
Image processing.
標題:
Image Processing and Computer Vision.
ISBN:
9783319484938
ISBN:
9783319484921
內容註:
Introduction -- Part I: Fundamental Algorithms for Computer Vision -- Ellipse Fitting -- Fundamental Matrix Computation -- Triangulation -- 3D Reconstruction from Two Views -- Homography Computation -- Planar Triangulation -- 3D Reconstruction of a Plane -- Ellipse Analysis and 3D Computation of Circles -- Part II: Multiview 3D Reconstruction -- Multiview Triangulation -- Bundle Adjustment -- Self-calibration of Affine Cameras -- Self-calibration of Perspective Cameras -- Part III: Mathematical Foundation of Geometric Estimation -- Accuracy of Geometric Estimation -- Maximum Likelihood and Geometric Estimation -- Theoretical Accuracy Limit -- Solutions.
摘要、提要註:
This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other textbooks on computer vision, this Guide to 3D Vision Computation takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Topics and features: Reviews the fundamental algorithms underlying computer vision, and their implementation Describes the latest techniques for 3D reconstruction from multiple images Summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems Offers examples of experimental results, enabling the reader to get a feeling of what can be done using each procedure Presents derivations and justifications as problems at the end of each chapter, with solutions supplied at the end of the book Explains the historical background for each topic in the supplemental notes at the end of each chapter Provides additional material at an associated website, include sample code for typical procedures to help readers implement the algorithms described in the book This accessible work will be of great value to students on introductory computer vision courses. Serving as both as a practical programming guidebook and a useful reference on mathematics for computer vision, it is suitable for practitioners seeking to implement computer vision algorithms as well as for theoreticians wishing to know the underlying mathematical detail.
電子資源:
http://dx.doi.org/10.1007/978-3-319-48493-8
Guide to 3D vision computation[electronic resource] :geometric analysis and implementation /
Kanatani, Kenichi.
Guide to 3D vision computation
geometric analysis and implementation /[electronic resource] :by Kenichi Kanatani, Yasuyuki Sugaya, Yasushi Kanazawa. - Cham :Springer International Publishing :2016. - xi, 321 p. :ill. (some col.), digital ;24 cm. - Advances in computer vision and pattern recognition,2191-6586. - Advances in computer vision and pattern recognition..
Introduction -- Part I: Fundamental Algorithms for Computer Vision -- Ellipse Fitting -- Fundamental Matrix Computation -- Triangulation -- 3D Reconstruction from Two Views -- Homography Computation -- Planar Triangulation -- 3D Reconstruction of a Plane -- Ellipse Analysis and 3D Computation of Circles -- Part II: Multiview 3D Reconstruction -- Multiview Triangulation -- Bundle Adjustment -- Self-calibration of Affine Cameras -- Self-calibration of Perspective Cameras -- Part III: Mathematical Foundation of Geometric Estimation -- Accuracy of Geometric Estimation -- Maximum Likelihood and Geometric Estimation -- Theoretical Accuracy Limit -- Solutions.
This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other textbooks on computer vision, this Guide to 3D Vision Computation takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Topics and features: Reviews the fundamental algorithms underlying computer vision, and their implementation Describes the latest techniques for 3D reconstruction from multiple images Summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems Offers examples of experimental results, enabling the reader to get a feeling of what can be done using each procedure Presents derivations and justifications as problems at the end of each chapter, with solutions supplied at the end of the book Explains the historical background for each topic in the supplemental notes at the end of each chapter Provides additional material at an associated website, include sample code for typical procedures to help readers implement the algorithms described in the book This accessible work will be of great value to students on introductory computer vision courses. Serving as both as a practical programming guidebook and a useful reference on mathematics for computer vision, it is suitable for practitioners seeking to implement computer vision algorithms as well as for theoreticians wishing to know the underlying mathematical detail.
ISBN: 9783319484938
Standard No.: 10.1007/978-3-319-48493-8doiSubjects--Topical Terms:
403529
Computer vision.
LC Class. No.: TA1634
Dewey Class. No.: 006.6
Guide to 3D vision computation[electronic resource] :geometric analysis and implementation /
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Introduction -- Part I: Fundamental Algorithms for Computer Vision -- Ellipse Fitting -- Fundamental Matrix Computation -- Triangulation -- 3D Reconstruction from Two Views -- Homography Computation -- Planar Triangulation -- 3D Reconstruction of a Plane -- Ellipse Analysis and 3D Computation of Circles -- Part II: Multiview 3D Reconstruction -- Multiview Triangulation -- Bundle Adjustment -- Self-calibration of Affine Cameras -- Self-calibration of Perspective Cameras -- Part III: Mathematical Foundation of Geometric Estimation -- Accuracy of Geometric Estimation -- Maximum Likelihood and Geometric Estimation -- Theoretical Accuracy Limit -- Solutions.
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