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Beginning platino game engine[electr...
~
Chanda, Debashree.
Beginning platino game engine[electronic resource] /
Record Type:
Language materials, printed : Monograph/item
[NT 15000414]:
794.8151
Title/Author:
Beginning platino game engine/ by Abhishek Nandy, Debashree Chanda.
Author:
Nandy, Abhishek.
other author:
Chanda, Debashree.
Published:
Berkeley, CA : : Apress :, 2016.
Description:
xvii, 141 p. : : ill., digital ;; 24 cm.
Contained By:
Springer eBooks
Subject:
Electronic games - Programming.
Subject:
Computer Science.
Subject:
Game Development.
Subject:
Programming Techniques.
Subject:
Mobile Computing.
ISBN:
9781484224847
ISBN:
9781484224830
[NT 15000228]:
1. Introduction to Game Engine -- 2. Introduction to Platino Game Engine -- 3. Installing Platino Game Engine and setting it up -- 4. Getting into development with Platino Game Engine -- 5. Processing in terms of UWP, Android and IoT.
[NT 15000229]:
Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. This is the first book on the Platino game engine and it will be of interest to students, game developers, and tech enthusiasts. You will learn: Development using the Platino game engine Building UWP apps using the Processing JS language Extending the processing language to IoT with Temboo.
Online resource:
http://dx.doi.org/10.1007/978-1-4842-2484-7
Beginning platino game engine[electronic resource] /
Nandy, Abhishek.
Beginning platino game engine
[electronic resource] /by Abhishek Nandy, Debashree Chanda. - Berkeley, CA :Apress :2016. - xvii, 141 p. :ill., digital ;24 cm.
1. Introduction to Game Engine -- 2. Introduction to Platino Game Engine -- 3. Installing Platino Game Engine and setting it up -- 4. Getting into development with Platino Game Engine -- 5. Processing in terms of UWP, Android and IoT.
Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. This is the first book on the Platino game engine and it will be of interest to students, game developers, and tech enthusiasts. You will learn: Development using the Platino game engine Building UWP apps using the Processing JS language Extending the processing language to IoT with Temboo.
ISBN: 9781484224847
Standard No.: 10.1007/978-1-4842-2484-7doiSubjects--Topical Terms:
636497
Electronic games
--Programming.
LC Class. No.: GV1469.15
Dewey Class. No.: 794.8151
Beginning platino game engine[electronic resource] /
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1. Introduction to Game Engine -- 2. Introduction to Platino Game Engine -- 3. Installing Platino Game Engine and setting it up -- 4. Getting into development with Platino Game Engine -- 5. Processing in terms of UWP, Android and IoT.
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Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. This is the first book on the Platino game engine and it will be of interest to students, game developers, and tech enthusiasts. You will learn: Development using the Platino game engine Building UWP apps using the Processing JS language Extending the processing language to IoT with Temboo.
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Professional and Applied Computing (Springer-12059)
based on 0 review(s)
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Multimedia file
http://dx.doi.org/10.1007/978-1-4842-2484-7
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