Physical play and children's digital...
Madej, Krystina.

 

  • Physical play and children's digital games[electronic resource] /
  • 紀錄類型: 書目-語言資料,印刷品 : Monograph/item
    杜威分類號: 155
    書名/作者: Physical play and children's digital games/ by Krystina Madej.
    作者: Madej, Krystina.
    出版者: Cham : : Springer International Publishing :, 2016.
    面頁冊數: xii, 89 p. : : ill., digital ;; 24 cm.
    Contained By: Springer eBooks
    標題: Child development.
    標題: Electronic games.
    標題: Play - Psychological aspects.
    標題: Computer Science.
    標題: User Interfaces and Human Computer Interaction.
    標題: Media Design.
    標題: Early Childhood Education.
    標題: Child Well-being.
    ISBN: 9783319428758
    ISBN: 9783319428741
    內容註: Introduction -- Play -- Child Development -- Toys and Games -- Engaging Young Children in Physical Play.
    摘要、提要註: Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play's role in our society. In particular, Vygotsky's theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children's development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
    電子資源: http://dx.doi.org/10.1007/978-3-319-42875-8
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