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Bio-Gaming: The Real Biopolitics of ...
~
University of California, Davis.
Bio-Gaming: The Real Biopolitics of Virtual Bodies.
紀錄類型:
書目-電子資源 : Monograph/item
書名/作者:
Bio-Gaming: The Real Biopolitics of Virtual Bodies.
作者:
Weis, Martin.
出版者:
Ann Arbor : : ProQuest Dissertations & Theses, , 2015
面頁冊數:
135 p.
附註:
Source: Dissertation Abstracts International, Volume: 77-02(E), Section: A.
Contained By:
Dissertation Abstracts International77-02A(E).
標題:
Mass communication.
標題:
Social psychology.
標題:
Cognitive psychology.
ISBN:
9781339066691
摘要、提要註:
This dissertation focuses on the way in which the biomolecular in video games allegorically stands in for the medium of the video game and the player practices that surround it. The critical neologism that provides this dissertation with its title reflects the tendency within video games to collapse, conflate, and confuse the biomolecular and the ludic, often to political ends. Thus, the first half of the title, bio-, is intended to resonate with both biomolecular and biopolitical, with the full title gesturing to the way that the video game employs the tropes of the former in order to effect the latter. In the video game, the biological is both virtual and real, as the processes of video game life and death result in political and economic effects. This dissertation engages in the topics of surveillance, posthumanism, and violence and health, and provides detailed analyses of such titles as Dead Rising, The Walking Dead, Borderlands, X-Men, Disney Infinity, and Monster Rancher..
Bio-Gaming: The Real Biopolitics of Virtual Bodies.
Weis, Martin.
Bio-Gaming: The Real Biopolitics of Virtual Bodies.
- Ann Arbor : ProQuest Dissertations & Theses, 2015 - 135 p.
Source: Dissertation Abstracts International, Volume: 77-02(E), Section: A.
Thesis (Ph.D.)--University of California, Davis, 2015.
This dissertation focuses on the way in which the biomolecular in video games allegorically stands in for the medium of the video game and the player practices that surround it. The critical neologism that provides this dissertation with its title reflects the tendency within video games to collapse, conflate, and confuse the biomolecular and the ludic, often to political ends. Thus, the first half of the title, bio-, is intended to resonate with both biomolecular and biopolitical, with the full title gesturing to the way that the video game employs the tropes of the former in order to effect the latter. In the video game, the biological is both virtual and real, as the processes of video game life and death result in political and economic effects. This dissertation engages in the topics of surveillance, posthumanism, and violence and health, and provides detailed analyses of such titles as Dead Rising, The Walking Dead, Borderlands, X-Men, Disney Infinity, and Monster Rancher..
ISBN: 9781339066691Subjects--Topical Terms:
629816
Mass communication.
Bio-Gaming: The Real Biopolitics of Virtual Bodies.
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This dissertation focuses on the way in which the biomolecular in video games allegorically stands in for the medium of the video game and the player practices that surround it. The critical neologism that provides this dissertation with its title reflects the tendency within video games to collapse, conflate, and confuse the biomolecular and the ludic, often to political ends. Thus, the first half of the title, bio-, is intended to resonate with both biomolecular and biopolitical, with the full title gesturing to the way that the video game employs the tropes of the former in order to effect the latter. In the video game, the biological is both virtual and real, as the processes of video game life and death result in political and economic effects. This dissertation engages in the topics of surveillance, posthumanism, and violence and health, and provides detailed analyses of such titles as Dead Rising, The Walking Dead, Borderlands, X-Men, Disney Infinity, and Monster Rancher..
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