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The online self[electronic resource]...
~
Hongladarom, Soraj.
The online self[electronic resource] :externalism, friendship and games /
紀錄類型:
書目-電子資源 : Monograph/item
杜威分類號:
302.30285
書名/作者:
The online self : externalism, friendship and games // by Soraj Hongladarom.
作者:
Hongladarom, Soraj.
出版者:
Cham : : Springer International Publishing :, 2016.
面頁冊數:
x, 171 p. : : ill., digital ;; 24 cm.
Contained By:
Springer eBooks
標題:
Online social networks.
標題:
Philosophy.
標題:
Philosophy of Technology.
標題:
Media Research.
標題:
Philosophy of Man.
ISBN:
9783319390758
ISBN:
9783319390734
內容註:
Chapter One. Introduction -- Chapter Two. Buddhist/Philosophical Conceptions of the Self -- Chapter Three. Self as Constituted through Information -- Chapter Four. Science of the Self -- Chapter Five. Self, Friends and Identities in Social Media -- Chapter Six. Pervasive Computing and the Distributed Self -- Chapter Seven. Avatar, Self in Computer Games -- Conclusion.
摘要、提要註:
This book investigates the emerging phenomenon of the self as it exists in the online world. It argues for an externalist conception of self and identity, one that does not depend on the continuity of consciousness of the subject. It also offers an analysis of related phenomenon such as online friendship and games based on this analysis. An outstanding feature of social networking sites such as Facebook and MySpace is that it allows for the user to put forward their "selves" or their identity onto the Internet and use the online self as an anchor to connect with any number of "friends" each of whom also has their own online selves. A number of questions then arise which are deeply conceptual and philosophical in nature: What is the metaphysical nature of this emerging online self? Is it the same or fundamentally different from the "offline" self with which we are already familiar? Since increasing numbers of people are connected to the online world, this world itself seems to be taking on a reality of its own. This much has been appreciated by a number of scholars in the field. However,there seems to be lacking a systematic study of the philosophical and metaphysical nature of the self that has become a key element in cyberspace, a key topicwhich this volume addresses. Apart from the problem of constitution of the online self, this volume addresses related questions concerning personal identity in the online world and scrutinizes computer games and the characteristics that they share with social networking sites. Unlike the majority of the existing literature, which discusses the topic from a more social scientific perspective, this volume fills the lacuna of a philosophical and theoretical study of the online world.
電子資源:
http://dx.doi.org/10.1007/978-3-319-39075-8
The online self[electronic resource] :externalism, friendship and games /
Hongladarom, Soraj.
The online self
externalism, friendship and games /[electronic resource] :by Soraj Hongladarom. - Cham :Springer International Publishing :2016. - x, 171 p. :ill., digital ;24 cm. - Philosophy of engineering and technology,v.251879-7202 ;. - Philosophy of engineering and technology ;v.5..
Chapter One. Introduction -- Chapter Two. Buddhist/Philosophical Conceptions of the Self -- Chapter Three. Self as Constituted through Information -- Chapter Four. Science of the Self -- Chapter Five. Self, Friends and Identities in Social Media -- Chapter Six. Pervasive Computing and the Distributed Self -- Chapter Seven. Avatar, Self in Computer Games -- Conclusion.
This book investigates the emerging phenomenon of the self as it exists in the online world. It argues for an externalist conception of self and identity, one that does not depend on the continuity of consciousness of the subject. It also offers an analysis of related phenomenon such as online friendship and games based on this analysis. An outstanding feature of social networking sites such as Facebook and MySpace is that it allows for the user to put forward their "selves" or their identity onto the Internet and use the online self as an anchor to connect with any number of "friends" each of whom also has their own online selves. A number of questions then arise which are deeply conceptual and philosophical in nature: What is the metaphysical nature of this emerging online self? Is it the same or fundamentally different from the "offline" self with which we are already familiar? Since increasing numbers of people are connected to the online world, this world itself seems to be taking on a reality of its own. This much has been appreciated by a number of scholars in the field. However,there seems to be lacking a systematic study of the philosophical and metaphysical nature of the self that has become a key element in cyberspace, a key topicwhich this volume addresses. Apart from the problem of constitution of the online self, this volume addresses related questions concerning personal identity in the online world and scrutinizes computer games and the characteristics that they share with social networking sites. Unlike the majority of the existing literature, which discusses the topic from a more social scientific perspective, this volume fills the lacuna of a philosophical and theoretical study of the online world.
ISBN: 9783319390758
Standard No.: 10.1007/978-3-319-39075-8doiSubjects--Topical Terms:
337142
Online social networks.
LC Class. No.: HM742
Dewey Class. No.: 302.30285
The online self[electronic resource] :externalism, friendship and games /
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Chapter One. Introduction -- Chapter Two. Buddhist/Philosophical Conceptions of the Self -- Chapter Three. Self as Constituted through Information -- Chapter Four. Science of the Self -- Chapter Five. Self, Friends and Identities in Social Media -- Chapter Six. Pervasive Computing and the Distributed Self -- Chapter Seven. Avatar, Self in Computer Games -- Conclusion.
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This book investigates the emerging phenomenon of the self as it exists in the online world. It argues for an externalist conception of self and identity, one that does not depend on the continuity of consciousness of the subject. It also offers an analysis of related phenomenon such as online friendship and games based on this analysis. An outstanding feature of social networking sites such as Facebook and MySpace is that it allows for the user to put forward their "selves" or their identity onto the Internet and use the online self as an anchor to connect with any number of "friends" each of whom also has their own online selves. A number of questions then arise which are deeply conceptual and philosophical in nature: What is the metaphysical nature of this emerging online self? Is it the same or fundamentally different from the "offline" self with which we are already familiar? Since increasing numbers of people are connected to the online world, this world itself seems to be taking on a reality of its own. This much has been appreciated by a number of scholars in the field. However,there seems to be lacking a systematic study of the philosophical and metaphysical nature of the self that has become a key element in cyberspace, a key topicwhich this volume addresses. Apart from the problem of constitution of the online self, this volume addresses related questions concerning personal identity in the online world and scrutinizes computer games and the characteristics that they share with social networking sites. Unlike the majority of the existing literature, which discusses the topic from a more social scientific perspective, this volume fills the lacuna of a philosophical and theoretical study of the online world.
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