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Program arcade games[electronic reso...
~
Craven, Paul Vincent.
Program arcade games[electronic resource] :with Python and Pygame /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
791.8151
書名/作者:
Program arcade games : with Python and Pygame // by Paul Vincent Craven.
作者:
Craven, Paul Vincent.
出版者:
Berkeley, CA : : Apress :, 2016.
面頁冊數:
xxi, 392 p. : : ill., digital ;; 24 cm.
Contained By:
Springer eBooks
標題:
Video games - Programming.
標題:
Python (Computer program language)
標題:
Computer programming.
標題:
Computer Science.
標題:
Programming Techniques.
標題:
Programming Languages, Compilers, Interpreters.
標題:
Software Engineering.
ISBN:
9781484217900
ISBN:
9781484217894
內容註:
0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs -- Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?.
摘要、提要註:
This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games.
電子資源:
http://dx.doi.org/10.1007/978-1-4842-1790-0
Program arcade games[electronic resource] :with Python and Pygame /
Craven, Paul Vincent.
Program arcade games
with Python and Pygame /[electronic resource] :by Paul Vincent Craven. - 4th ed. - Berkeley, CA :Apress :2016. - xxi, 392 p. :ill., digital ;24 cm.
0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs -- Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?.
This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games.
ISBN: 9781484217900
Standard No.: 10.1007/978-1-4842-1790-0doiSubjects--Topical Terms:
591327
Video games
--Programming.
LC Class. No.: GV1469.3
Dewey Class. No.: 791.8151
Program arcade games[electronic resource] :with Python and Pygame /
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0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs -- Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?.
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This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games.
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