Computer games[electronic resource] ...
Cazenave, Tristan.

 

  • Computer games[electronic resource] :fourth Workshop on Computer Games, CGW 2015, and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015 : revised selected papers /
  • 紀錄類型: 書目-語言資料,印刷品 : Monograph/item
    杜威分類號: 794.81
    書名/作者: Computer games : fourth Workshop on Computer Games, CGW 2015, and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015 : revised selected papers // edited by Tristan Cazenave ... [et al.].
    其他題名: CGW 2015
    其他作者: Cazenave, Tristan.
    團體作者: Clark Conference
    出版者: Cham : : Springer International Publishing :, 2016.
    面頁冊數: xii, 179 p. : : ill., digital ;; 24 cm.
    Contained By: Springer eBooks
    標題: Computer games
    標題: Computer games - Congresses. - Programming
    標題: Artificial intelligence
    標題: Computer Science.
    標題: Artificial Intelligence (incl. Robotics)
    標題: Personal Computing.
    標題: Mathematics of Computing.
    標題: Theory of Computation.
    ISBN: 9783319394022
    ISBN: 9783319394015
    摘要、提要註: This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015. The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.
    電子資源: http://dx.doi.org/10.1007/978-3-319-39402-2
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