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Arts and technology[electronic resou...
~
Ayiter, Elif.
Arts and technology[electronic resource] :Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014 : revised selected papers /
紀錄類型:
書目-電子資源 : Monograph/item
杜威分類號:
006.6
書名/作者:
Arts and technology : Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014 : revised selected papers // edited by Anthony Lewis Brooks, Elif Ayiter, Onur Yazicigil.
其他題名:
ArtsIT 2014
其他作者:
Brooks, Anthony Lewis.
團體作者:
Clark Conference
出版者:
Cham : : Springer International Publishing :, 2015.
面頁冊數:
xviii, 153 p. : : ill., digital ;; 24 cm.
Contained By:
Springer eBooks
標題:
Computer graphics
標題:
Art and technology
標題:
Computer vision
標題:
Multimedia systems
標題:
Computer Science.
標題:
Computer Appl. in Arts and Humanities.
ISBN:
9783319188362 (electronic bk.)
ISBN:
9783319188355 (paper)
內容註:
Keynote Talk - From analog to digital, fictive vs. documentary: An ongoing journey -- Google DevArt: Following the Success of Google's Android Market in the Visual Arts? -- The Substance of the Body in the Societies of the Contemporary Arts -- Generation of Engineering Research Directions Through Artistic Process -- Virtual Idol Hatsune Miku: New Auratic Experience of the Performer as a Collaborative Platform 6 Traditional Painting Revised: The Ambient Intelligence Approach to Creativity -- When Technology Collaborates: Politics and the Aesthetic of "We" Human-and-Technology -- Poetry of Separation: the aesthetics of spatial montage and generative editing for multi-layered screens -- Technologies Expand Aesthetic Dimensions: Visualization and Sonification of Embodied Penwald Drawings -- Exploring Felt Qualities of Embodied Interaction with Movement and Sound -- A Proposal for the Creation of a Dance Ontology -- Interactive Internet theatre (Interactive multimedia solutions at the New Aleksandrinsky Theatre Stage) -- Design of a non-intrusive augmented trumpet -- Digital Creativity: Children's Playful Mastery of Technology -- Authoring of digital games via card games: make playful play happen -- Large-Scale Analysis of Art Proportions -- Augmented Sculptures: What You See is not What You See.
摘要、提要註:
This book constitutes the thoroughly refereed proceedings of the Fourth International Conference on Arts and Technology, ArtsIT 2014, held in Istanbul, Turkey, in November 2014. The 17 revised full papers presented were carefully selected and reviewed from numerous submissions. ArtsIT has become a leading scientific forum for the dissemination of cutting-edge research results in the area of arts, design, and technology. The papers focus on IT technologies, artists, designers and industrial members and offer content creators tools that expand the means of expression of the traditional design field.
電子資源:
http://dx.doi.org/10.1007/978-3-319-18836-2
Arts and technology[electronic resource] :Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014 : revised selected papers /
Arts and technology
Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014 : revised selected papers /[electronic resource] :ArtsIT 2014edited by Anthony Lewis Brooks, Elif Ayiter, Onur Yazicigil. - Cham :Springer International Publishing :2015. - xviii, 153 p. :ill., digital ;24 cm. - Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,1451867-8211 ;. - Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ;60..
Keynote Talk - From analog to digital, fictive vs. documentary: An ongoing journey -- Google DevArt: Following the Success of Google's Android Market in the Visual Arts? -- The Substance of the Body in the Societies of the Contemporary Arts -- Generation of Engineering Research Directions Through Artistic Process -- Virtual Idol Hatsune Miku: New Auratic Experience of the Performer as a Collaborative Platform 6 Traditional Painting Revised: The Ambient Intelligence Approach to Creativity -- When Technology Collaborates: Politics and the Aesthetic of "We" Human-and-Technology -- Poetry of Separation: the aesthetics of spatial montage and generative editing for multi-layered screens -- Technologies Expand Aesthetic Dimensions: Visualization and Sonification of Embodied Penwald Drawings -- Exploring Felt Qualities of Embodied Interaction with Movement and Sound -- A Proposal for the Creation of a Dance Ontology -- Interactive Internet theatre (Interactive multimedia solutions at the New Aleksandrinsky Theatre Stage) -- Design of a non-intrusive augmented trumpet -- Digital Creativity: Children's Playful Mastery of Technology -- Authoring of digital games via card games: make playful play happen -- Large-Scale Analysis of Art Proportions -- Augmented Sculptures: What You See is not What You See.
This book constitutes the thoroughly refereed proceedings of the Fourth International Conference on Arts and Technology, ArtsIT 2014, held in Istanbul, Turkey, in November 2014. The 17 revised full papers presented were carefully selected and reviewed from numerous submissions. ArtsIT has become a leading scientific forum for the dissemination of cutting-edge research results in the area of arts, design, and technology. The papers focus on IT technologies, artists, designers and industrial members and offer content creators tools that expand the means of expression of the traditional design field.
ISBN: 9783319188362 (electronic bk.)
Standard No.: 10.1007/978-3-319-18836-2doiSubjects--Topical Terms:
135226
Computer graphics
LC Class. No.: T385
Dewey Class. No.: 006.6
Arts and technology[electronic resource] :Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014 : revised selected papers /
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Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014 : revised selected papers /
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Keynote Talk - From analog to digital, fictive vs. documentary: An ongoing journey -- Google DevArt: Following the Success of Google's Android Market in the Visual Arts? -- The Substance of the Body in the Societies of the Contemporary Arts -- Generation of Engineering Research Directions Through Artistic Process -- Virtual Idol Hatsune Miku: New Auratic Experience of the Performer as a Collaborative Platform 6 Traditional Painting Revised: The Ambient Intelligence Approach to Creativity -- When Technology Collaborates: Politics and the Aesthetic of "We" Human-and-Technology -- Poetry of Separation: the aesthetics of spatial montage and generative editing for multi-layered screens -- Technologies Expand Aesthetic Dimensions: Visualization and Sonification of Embodied Penwald Drawings -- Exploring Felt Qualities of Embodied Interaction with Movement and Sound -- A Proposal for the Creation of a Dance Ontology -- Interactive Internet theatre (Interactive multimedia solutions at the New Aleksandrinsky Theatre Stage) -- Design of a non-intrusive augmented trumpet -- Digital Creativity: Children's Playful Mastery of Technology -- Authoring of digital games via card games: make playful play happen -- Large-Scale Analysis of Art Proportions -- Augmented Sculptures: What You See is not What You See.
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