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Fusion of smart, multimedia and comp...
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Sharma, Dharmendra.
Fusion of smart, multimedia and computer gaming technologies[electronic resource] :research, systems and perspectives /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
794.81526
書名/作者:
Fusion of smart, multimedia and computer gaming technologies : research, systems and perspectives // edited by Dharmendra Sharma ... [et al.].
其他作者:
Sharma, Dharmendra.
出版者:
Cham : : Springer International Publishing :, 2015.
面頁冊數:
xi, 205 p. : : ill., digital ;; 24 cm.
Contained By:
Springer eBooks
標題:
Computer games - Programming.
標題:
Computer games - Design.
標題:
Engineering.
標題:
Computational Intelligence.
標題:
Artificial Intelligence (incl. Robotics).
標題:
Media Design.
ISBN:
9783319146454 (electronic bk.)
ISBN:
9783319146447 (paper)
內容註:
Advances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.
摘要、提要註:
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: Smart Gamification and Smart Serious Games. Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. Evaluation of Student Knowledge using an e-Learning Framework. The iTEC Eduteka. 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.
電子資源:
http://dx.doi.org/10.1007/978-3-319-14645-4
Fusion of smart, multimedia and computer gaming technologies[electronic resource] :research, systems and perspectives /
Fusion of smart, multimedia and computer gaming technologies
research, systems and perspectives /[electronic resource] :edited by Dharmendra Sharma ... [et al.]. - Cham :Springer International Publishing :2015. - xi, 205 p. :ill., digital ;24 cm. - Intelligent systems reference library,v.841868-4394 ;. - Intelligent systems reference library ;v.24..
Advances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: Smart Gamification and Smart Serious Games. Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. Evaluation of Student Knowledge using an e-Learning Framework. The iTEC Eduteka. 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.
ISBN: 9783319146454 (electronic bk.)
Standard No.: 10.1007/978-3-319-14645-4doiSubjects--Topical Terms:
403441
Computer games
--Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.81526
Fusion of smart, multimedia and computer gaming technologies[electronic resource] :research, systems and perspectives /
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