Fusion of smart, multimedia and comp...
Sharma, Dharmendra.

 

  • Fusion of smart, multimedia and computer gaming technologies[electronic resource] :research, systems and perspectives /
  • 紀錄類型: 書目-語言資料,印刷品 : Monograph/item
    杜威分類號: 794.81526
    書名/作者: Fusion of smart, multimedia and computer gaming technologies : research, systems and perspectives // edited by Dharmendra Sharma ... [et al.].
    其他作者: Sharma, Dharmendra.
    出版者: Cham : : Springer International Publishing :, 2015.
    面頁冊數: xi, 205 p. : : ill., digital ;; 24 cm.
    Contained By: Springer eBooks
    標題: Computer games - Programming.
    標題: Computer games - Design.
    標題: Engineering.
    標題: Computational Intelligence.
    標題: Artificial Intelligence (incl. Robotics).
    標題: Media Design.
    ISBN: 9783319146454 (electronic bk.)
    ISBN: 9783319146447 (paper)
    內容註: Advances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.
    摘要、提要註: This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: Smart Gamification and Smart Serious Games. Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. Evaluation of Student Knowledge using an e-Learning Framework. The iTEC Eduteka. 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.
    電子資源: http://dx.doi.org/10.1007/978-3-319-14645-4
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