語系:
繁體中文
English
日文
簡体中文
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Novel 3D media technologies[electron...
~
Dagiuklas, Tasos.
Novel 3D media technologies[electronic resource] /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
006.696
書名/作者:
Novel 3D media technologies/ edited by Ahmet Kondoz, Tasos Dagiuklas.
其他作者:
Kondoz, Ahmet.
出版者:
New York, NY : : Springer New York :, 2015.
面頁冊數:
ix, 249 p. : : ill. (some col.), digital ;; 24 cm.
Contained By:
Springer eBooks
標題:
3-D video (Three-dimensional imaging)
標題:
Multimedia communications - Technological innovations.
標題:
Engineering.
標題:
Signal, Image and Speech Processing.
標題:
Optics, Optoelectronics, Plasmonics and Optical Devices.
標題:
Computer Communication Networks.
標題:
Computer Graphics.
標題:
System Performance and Evaluation.
ISBN:
9781493920266 (electronic bk.)
ISBN:
9781493920259 (paper)
內容註:
Introduction -- Novel approaches to Immersive Media: from enlarged field-of-view to multi-sensorial experiences -- 3D Video Representation and Coding -- Full Parallax 3D Video Content Compression -- 3D Holoscopic Video Representation and Coding Technology -- Visual Attention Modelling in a 3D Context -- Dynamic cloud resource migration for efficient 3D video processing in mobile computing environments -- Cooperative Strategies for End-to-End Energy Saving and QoS Control -- Real-Time 3D QoE Evaluation of Novel 3D Media -- Visual discomfort in 3DTV: Definitions, causes, measurement, and modeling -- 3D Sound Reproduction by Wave Field Synthesis -- Utilizing social interaction information for efficient 3D immersive overlay communications.
摘要、提要註:
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user's context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media
電子資源:
http://dx.doi.org/10.1007/978-1-4939-2026-6
Novel 3D media technologies[electronic resource] /
Novel 3D media technologies
[electronic resource] /edited by Ahmet Kondoz, Tasos Dagiuklas. - New York, NY :Springer New York :2015. - ix, 249 p. :ill. (some col.), digital ;24 cm.
Introduction -- Novel approaches to Immersive Media: from enlarged field-of-view to multi-sensorial experiences -- 3D Video Representation and Coding -- Full Parallax 3D Video Content Compression -- 3D Holoscopic Video Representation and Coding Technology -- Visual Attention Modelling in a 3D Context -- Dynamic cloud resource migration for efficient 3D video processing in mobile computing environments -- Cooperative Strategies for End-to-End Energy Saving and QoS Control -- Real-Time 3D QoE Evaluation of Novel 3D Media -- Visual discomfort in 3DTV: Definitions, causes, measurement, and modeling -- 3D Sound Reproduction by Wave Field Synthesis -- Utilizing social interaction information for efficient 3D immersive overlay communications.
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user's context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media
ISBN: 9781493920266 (electronic bk.)
Standard No.: 10.1007/978-1-4939-2026-6doiSubjects--Topical Terms:
604251
3-D video (Three-dimensional imaging)
LC Class. No.: TK6680.8.A15
Dewey Class. No.: 006.696
Novel 3D media technologies[electronic resource] /
LDR
:04043nam a2200337 a 4500
001
425382
003
DE-He213
005
20150714094256.0
006
m d
007
cr nn 008maaau
008
151119s2015 nyu s 0 eng d
020
$a
9781493920266 (electronic bk.)
020
$a
9781493920259 (paper)
024
7
$a
10.1007/978-1-4939-2026-6
$2
doi
035
$a
978-1-4939-2026-6
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
TK6680.8.A15
072
7
$a
TTBM
$2
bicssc
072
7
$a
UYS
$2
bicssc
072
7
$a
TEC008000
$2
bisacsh
072
7
$a
COM073000
$2
bisacsh
082
0 4
$a
006.696
$2
23
090
$a
TK6680.8.A15
$b
N937 2015
245
0 0
$a
Novel 3D media technologies
$h
[electronic resource] /
$c
edited by Ahmet Kondoz, Tasos Dagiuklas.
260
$a
New York, NY :
$b
Springer New York :
$b
Imprint: Springer,
$c
2015.
300
$a
ix, 249 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
505
0
$a
Introduction -- Novel approaches to Immersive Media: from enlarged field-of-view to multi-sensorial experiences -- 3D Video Representation and Coding -- Full Parallax 3D Video Content Compression -- 3D Holoscopic Video Representation and Coding Technology -- Visual Attention Modelling in a 3D Context -- Dynamic cloud resource migration for efficient 3D video processing in mobile computing environments -- Cooperative Strategies for End-to-End Energy Saving and QoS Control -- Real-Time 3D QoE Evaluation of Novel 3D Media -- Visual discomfort in 3DTV: Definitions, causes, measurement, and modeling -- 3D Sound Reproduction by Wave Field Synthesis -- Utilizing social interaction information for efficient 3D immersive overlay communications.
520
$a
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user's context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media
650
0
$a
3-D video (Three-dimensional imaging)
$3
604251
650
0
$a
Multimedia communications
$x
Technological innovations.
$3
604252
650
1 4
$a
Engineering.
$3
372756
650
2 4
$a
Signal, Image and Speech Processing.
$3
463860
650
2 4
$a
Optics, Optoelectronics, Plasmonics and Optical Devices.
$3
464661
650
2 4
$a
Computer Communication Networks.
$3
464535
650
2 4
$a
Computer Graphics.
$3
464677
650
2 4
$a
System Performance and Evaluation.
$3
466941
700
1
$a
Kondoz, Ahmet.
$3
604249
700
1
$a
Dagiuklas, Tasos.
$3
604250
710
2
$a
SpringerLink (Online service)
$3
463450
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-1-4939-2026-6
950
$a
Engineering (Springer-11647)
筆 0 讀者評論
多媒體
多媒體檔案
http://dx.doi.org/10.1007/978-1-4939-2026-6
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入