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The magic of computer graphics[elect...
~
Kurachi, Noriko.
The magic of computer graphics[electronic resource] /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
006.6
書名/作者:
The magic of computer graphics/ Noriko Kurachi.
作者:
Kurachi, Noriko.
出版者:
Hoboken : : Taylor and Francis,, 2011.
面頁冊數:
1 online resource (428 p.)
附註:
Color InsertBack Cover.
標題:
Rendering (Computer graphics)
ISBN:
9781439873571 (electronic bk.)
ISBN:
1439873577 (electronic bk.)
內容註:
Front Cover; Contents; Foreword; Preface; Section I. Geometry-Based Approaches; Chapter 1. Introduction to Photorealistic Rendering; Chapter 2. Global Illumination; Chapter 3. Volume Rendering and Participating Media; Chapter 4. Subsurface Scattering; Section II. Image-Based Approaches; Chapter 5. Image-Based Rendering; Chapter 6. High Dynamic Range Imaging; Chapter 7. Image-Based Lighting; Section III. Coalescence of Geometry-Based and Image-Based Approaches; Chapter 8. Reconstruction of eflectance; Chapter 9. Bidirectional Texture Function; Chapter 10. Radiance Transfer; Bibliography.
摘要、提要註:
Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first s.
電子資源:
http://www.crcnetbase.com/doi/book/10.1201/b10843
The magic of computer graphics[electronic resource] /
Kurachi, Noriko.
The magic of computer graphics
[electronic resource] /Noriko Kurachi. - Hoboken :Taylor and Francis,2011. - 1 online resource (428 p.)
Color InsertBack Cover.
Front Cover; Contents; Foreword; Preface; Section I. Geometry-Based Approaches; Chapter 1. Introduction to Photorealistic Rendering; Chapter 2. Global Illumination; Chapter 3. Volume Rendering and Participating Media; Chapter 4. Subsurface Scattering; Section II. Image-Based Approaches; Chapter 5. Image-Based Rendering; Chapter 6. High Dynamic Range Imaging; Chapter 7. Image-Based Lighting; Section III. Coalescence of Geometry-Based and Image-Based Approaches; Chapter 8. Reconstruction of eflectance; Chapter 9. Bidirectional Texture Function; Chapter 10. Radiance Transfer; Bibliography.
Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first s.
ISBN: 9781439873571 (electronic bk.)Subjects--Topical Terms:
559166
Rendering (Computer graphics)
LC Class. No.: T385 .K82813 2011
Dewey Class. No.: 006.6
The magic of computer graphics[electronic resource] /
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Front Cover; Contents; Foreword; Preface; Section I. Geometry-Based Approaches; Chapter 1. Introduction to Photorealistic Rendering; Chapter 2. Global Illumination; Chapter 3. Volume Rendering and Participating Media; Chapter 4. Subsurface Scattering; Section II. Image-Based Approaches; Chapter 5. Image-Based Rendering; Chapter 6. High Dynamic Range Imaging; Chapter 7. Image-Based Lighting; Section III. Coalescence of Geometry-Based and Image-Based Approaches; Chapter 8. Reconstruction of eflectance; Chapter 9. Bidirectional Texture Function; Chapter 10. Radiance Transfer; Bibliography.
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Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first s.
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http://www.crcnetbase.com/doi/book/10.1201/b10843
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