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Gender and sexuality in online game ...
~
Sunde?n, Jenny, (1973-)
Gender and sexuality in online game cultures[electronic resource] :passionate play /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
793.932
書名/作者:
Gender and sexuality in online game cultures : passionate play // Jenny Sunde?n and Malin Sveningsson.
作者:
Sunde?n, Jenny,
其他作者:
Sveningsson, Malin.
出版者:
New York : : Routledge,, 2012.
面頁冊數:
1 online resource (xii, 234 p.) : : ill.
標題:
Internet games - Social aspects.
標題:
Internet and women.
ISBN:
9780203143148 (ebook)
ISBN:
9780415897662 (hbk.)
書目註:
Includes bibliographical references (p. [209]-227) and index.
內容註:
1. Go with your passion! / Malin Sveningsson -- 2. The more the merrier! / Malin Sveningsson -- 3. The straight game / Malin Sveningsson -- 4. Playing along / Malin Sveningsson -- 5. Desires at play / Jenny Sunde?n -- 6. A feel of play / Jenny Sunde?n -- 7. Coming home and coming out / Jenny Sunde?n -- 8. A queer eye on transgressive play / Jenny Sunde?n.
摘要、提要註:
"How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers? Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women's passions in games, and as such draws attention to questions of pleasure in and desire for technology. The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sunde?n investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied"--
電子資源:
Click here to view
Gender and sexuality in online game cultures[electronic resource] :passionate play /
Sunde?n, Jenny,1973-
Gender and sexuality in online game cultures
passionate play /[electronic resource] :Jenny Sunde?n and Malin Sveningsson. - New York :Routledge,2012. - 1 online resource (xii, 234 p.) :ill. - Routledge advances in feminist studies and intersectionality ;8. - Routledge advances in feminist studies and intersectionality ;8..
Includes bibliographical references (p. [209]-227) and index.
1. Go with your passion! / Malin Sveningsson -- 2. The more the merrier! / Malin Sveningsson -- 3. The straight game / Malin Sveningsson -- 4. Playing along / Malin Sveningsson -- 5. Desires at play / Jenny Sunde?n -- 6. A feel of play / Jenny Sunde?n -- 7. Coming home and coming out / Jenny Sunde?n -- 8. A queer eye on transgressive play / Jenny Sunde?n.
"How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers? Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women's passions in games, and as such draws attention to questions of pleasure in and desire for technology. The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sunde?n investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied"--
Mode of access: World Wide Web.
ISBN: 9780203143148 (ebook)Subjects--Topical Terms:
571460
Internet games
--Social aspects.Index Terms--Genre/Form:
336502
Electronic books.
LC Class. No.: GV1469.15 / .S86 2012
Dewey Class. No.: 793.932 / S957
Gender and sexuality in online game cultures[electronic resource] :passionate play /
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"How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers? Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women's passions in games, and as such draws attention to questions of pleasure in and desire for technology. The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sunde?n investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied"--
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Click here to view
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