Language:
English
日文
簡体中文
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Animation, embodiment, and digital m...
~
Chow, Kenny, (1971-,)
Animation, embodiment, and digital media :human experience of technological liveliness /
Record Type:
Language materials, printed : Monograph/item
[NT 15000414]:
005.4/37
Title/Author:
Animation, embodiment, and digital media : : human experience of technological liveliness // Kenny Chow.
Author:
Chow, Kenny,
Description:
1 online resource (pages cm.)
Subject:
Human-computer interaction - Psychological aspects.
Subject:
User interfaces (Computer systems) - Psychological aspects.
Subject:
Movement, Psychology of.
Subject:
Technology - Social aspects.
Subject:
COMPUTERS / Digital Media / Video & Animation.
Subject:
SOCIAL SCIENCE / Popular Culture.
Subject:
SOCIAL SCIENCE / Media Studies.
ISBN:
9781137283085 (electronic bk.)
ISBN:
1137283084 (electronic bk.)
[NT 15000227]:
Includes bibliographical references.
[NT 15000228]:
Machine generated contents note: -- Table of Contents -- Acknowledgements -- List of Tables -- List of Figures -- List of Abbreviations -- PART I: INTRODUCTION -- 1. Technological Liveliness -- PART II: THEORY -- 2. The Observer: We See, We Perceive -- 3. The Body: We Act, We Feel -- 4. The Mind: We Interpret, We Imagine -- 5. The Performer: We Improvise, We Create -- PART III: ANALYSES OF DESIGNS -- 6. User Interfaces -- 7. Digital Entertainment -- 8. Creative Expression -- 9. Implications.
[NT 15000229]:
"Grounded in ideas of embodiment - that our minds are largely shaped by our perceptual and bodily experiences - Animation, Embodiment and Digital Media discusses the latest interactive animated phenomena enabled by computing and related technologies. Analysed in terms of sensory perception, bodily action and cognitive processes, Kenny Chow formulates a new theoretical framework, exploring a corpus of digital designs including graphical user interfaces of the Macintosh OS X and iOS systems, interactive installations like Text Rain, and video games like the arcade classic Pong and more recently Angry Birds, the animated remake of the canonical Chinese painting Along the River During the Qingming Festival exhibited at the Shanghai Expo in 2010. These analyses simultaneously demonstrate how the proposed perspectives and principles inform possibilities for creating more immersive, affective, and evocative forms of digital designs"--
Online resource:
http://www.palgraveconnect.com/doifinder/10.1057/9781137283085
Animation, embodiment, and digital media :human experience of technological liveliness /
Chow, Kenny,1971-,
Animation, embodiment, and digital media :
human experience of technological liveliness /Kenny Chow. - 1 online resource (pages cm.)
Includes bibliographical references.
Machine generated contents note: -- Table of Contents -- Acknowledgements -- List of Tables -- List of Figures -- List of Abbreviations -- PART I: INTRODUCTION -- 1. Technological Liveliness -- PART II: THEORY -- 2. The Observer: We See, We Perceive -- 3. The Body: We Act, We Feel -- 4. The Mind: We Interpret, We Imagine -- 5. The Performer: We Improvise, We Create -- PART III: ANALYSES OF DESIGNS -- 6. User Interfaces -- 7. Digital Entertainment -- 8. Creative Expression -- 9. Implications.
"Grounded in ideas of embodiment - that our minds are largely shaped by our perceptual and bodily experiences - Animation, Embodiment and Digital Media discusses the latest interactive animated phenomena enabled by computing and related technologies. Analysed in terms of sensory perception, bodily action and cognitive processes, Kenny Chow formulates a new theoretical framework, exploring a corpus of digital designs including graphical user interfaces of the Macintosh OS X and iOS systems, interactive installations like Text Rain, and video games like the arcade classic Pong and more recently Angry Birds, the animated remake of the canonical Chinese painting Along the River During the Qingming Festival exhibited at the Shanghai Expo in 2010. These analyses simultaneously demonstrate how the proposed perspectives and principles inform possibilities for creating more immersive, affective, and evocative forms of digital designs"--
ISBN: 9781137283085 (electronic bk.)
Source: 642478Palgrave Macmillanhttp://www.palgraveconnect.comSubjects--Topical Terms:
551421
Human-computer interaction
--Psychological aspects.Index Terms--Genre/Form:
336502
Electronic books.
LC Class. No.: QA76.9.H85 / C44113 2013
Dewey Class. No.: 005.4/37
Animation, embodiment, and digital media :human experience of technological liveliness /
LDR
:02777cam 2200349Ki 4500
001
396482
003
OCoLC
005
20131021112157.0
006
m o d
007
cr cnu---unuuu
008
131202s2013 nyu ob 000 0 eng d
020
$a
9781137283085 (electronic bk.)
020
$a
1137283084 (electronic bk.)
035
$a
(OCoLC)857852996
035
$a
ocn857852996
037
$a
642478
$b
Palgrave Macmillan
$n
http://www.palgraveconnect.com
040
$a
UKPGM
$b
eng
$e
rda
$e
pn
$c
UKPGM
$d
OCLCO
$d
YDXCP
049
$a
TEFA
050
4
$a
QA76.9.H85
$b
C44113 2013
082
0 4
$a
005.4/37
$2
23
100
1
$a
Chow, Kenny,
$d
1971-,
$e
author.
$3
551420
245
1 0
$a
Animation, embodiment, and digital media :
$b
human experience of technological liveliness /
$c
Kenny Chow.
264
1
$a
New York :
$b
Palgrave Macmillan,
$c
2013.
300
$a
1 online resource (pages cm.)
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
504
$a
Includes bibliographical references.
505
8
$a
Machine generated contents note: -- Table of Contents -- Acknowledgements -- List of Tables -- List of Figures -- List of Abbreviations -- PART I: INTRODUCTION -- 1. Technological Liveliness -- PART II: THEORY -- 2. The Observer: We See, We Perceive -- 3. The Body: We Act, We Feel -- 4. The Mind: We Interpret, We Imagine -- 5. The Performer: We Improvise, We Create -- PART III: ANALYSES OF DESIGNS -- 6. User Interfaces -- 7. Digital Entertainment -- 8. Creative Expression -- 9. Implications.
520
$a
"Grounded in ideas of embodiment - that our minds are largely shaped by our perceptual and bodily experiences - Animation, Embodiment and Digital Media discusses the latest interactive animated phenomena enabled by computing and related technologies. Analysed in terms of sensory perception, bodily action and cognitive processes, Kenny Chow formulates a new theoretical framework, exploring a corpus of digital designs including graphical user interfaces of the Macintosh OS X and iOS systems, interactive installations like Text Rain, and video games like the arcade classic Pong and more recently Angry Birds, the animated remake of the canonical Chinese painting Along the River During the Qingming Festival exhibited at the Shanghai Expo in 2010. These analyses simultaneously demonstrate how the proposed perspectives and principles inform possibilities for creating more immersive, affective, and evocative forms of digital designs"--
$c
Provided by publisher.
588
$a
Description based on print version record.
650
0
$a
Human-computer interaction
$x
Psychological aspects.
$3
551421
650
0
$a
User interfaces (Computer systems)
$x
Psychological aspects.
$3
551422
650
0
$a
Movement, Psychology of.
$3
444700
650
0
$a
Technology
$x
Social aspects.
$3
338990
650
7
$a
COMPUTERS / Digital Media / Video & Animation.
$2
bisacsh
$3
551423
650
7
$a
SOCIAL SCIENCE / Popular Culture.
$2
bisacsh
$3
473366
650
7
$a
SOCIAL SCIENCE / Media Studies.
$2
bisacsh
$3
472602
655
7
$a
Electronic books.
$2
local
$3
336502
710
2
$a
Palgrave Connect (Online service)
$3
370384
776
0 8
$i
Print version:
$a
Chow, Kenny, 1971-
$t
Animation, embodiment, and digital media
$z
9781137283078
$w
(DLC) 2013020935
$w
(OCoLC)834978607
856
4 0
$3
Palgrave Connect
$u
http://www.palgraveconnect.com/doifinder/10.1057/9781137283085
994
$a
C0
$b
TEF
based on 0 review(s)
Multimedia
Multimedia file
http://www.palgraveconnect.com/doifinder/10.1057/9781137283085
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login