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Write your way into animation and ga...
~
Marx, Christy.
Write your way into animation and games[electronic resource] :create a writing career in animation and games /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
808.2/3
書名/作者:
Write your way into animation and games : create a writing career in animation and games // Christy Marx.
作者:
Marx, Christy.
出版者:
Burlington, MA : : Focal Press/Elsevier,, c2010.
面頁冊數:
1 online resource (vi, 418 p.) : : ill.
標題:
Animated films - Authorship.
標題:
Video games - Authorship.
ISBN:
9780240813431
ISBN:
024081343X
書目註:
Includes bibliographical references and index.
內容註:
Introduction: Introduction to Animation Writing -- Marx Writingfor Animation, Comics and Games: Animation terminology -- Marx Writingfor Animation, Comics and Games: The Basics -- Wright: Animation Writing and Development: Basic Animation Writing Structure -- Wright: Animation Writing and Development: Developing Characters -- Wright: Animation Writing and Development: Comedy and Gag Writing -- Wright: Animation Writing and Development: The Animation Feature -- Wright: Animation Writing and Development: The Pitch -- Marx: Writingfor Animation, Comics and Games: Breaking and Entering -- Wright: Animation Writing and Development: Agents, Networking and Finding Work -- Marx Introduction: Introduction to Game Writing -- Marx: Writingfor Animation, Comics and Games: Writing vs. Design -- Miller: Digital Storytelling: Interactivity and its Effects -- Miller: Digital Storytelling: Old Tools/New Tools -- Garrand: Writing for Multimedia and the Web: Interactivity and the Writer -- Miller Digital Storytelling: Creating a Work of Digital Storytelling -- Marx: Writingfor Animation, Comics and Games: the Script Format -- Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting -- GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative -- Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative -- Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge -- Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Experience Management -- Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games -- Miller: Digital Storytelling: Working as a Digital Storyteller -- Miller: Digital Storytelling: Creating Your Own Showcase -- Marx: Writingfor Animation, Comics and Games: Breaking & Entering.
摘要、提要註:
While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills.� Writers need to contend with overlapping stories, different conclusions based on different actions taken by the customer or player.� It's challenging to create compelling digital storylines�- and writers need help. Write Your Own Way into Animation and Games offers the expert advice they need - with helpful tips, tricks and tutorials for writers needing to generate original game and animation concepts and narratives. 1. Everything you need to generate original game and animation concepts across a range of genres. 2. Fine tune your: narrative, characters, world, dialogue�- with everything you need in this comprehensive guide to writing for the medium. 3. Indispensable resource for Game and Animation writers. 4. Loaded password protected web site: including the "best of" CD components from the original Focal books (tutorials, source files, tools) so that game/animation writers can benefit quickly and easily.
電子資源:
http://www.sciencedirect.com/science/book/9780240813431
Write your way into animation and games[electronic resource] :create a writing career in animation and games /
Marx, Christy.
Write your way into animation and games
create a writing career in animation and games /[electronic resource] :Christy Marx. - Burlington, MA :Focal Press/Elsevier,c2010. - 1 online resource (vi, 418 p.) :ill.
Includes bibliographical references and index.
Introduction: Introduction to Animation Writing -- Marx Writingfor Animation, Comics and Games: Animation terminology -- Marx Writingfor Animation, Comics and Games: The Basics -- Wright: Animation Writing and Development: Basic Animation Writing Structure -- Wright: Animation Writing and Development: Developing Characters -- Wright: Animation Writing and Development: Comedy and Gag Writing -- Wright: Animation Writing and Development: The Animation Feature -- Wright: Animation Writing and Development: The Pitch -- Marx: Writingfor Animation, Comics and Games: Breaking and Entering -- Wright: Animation Writing and Development: Agents, Networking and Finding Work -- Marx Introduction: Introduction to Game Writing -- Marx: Writingfor Animation, Comics and Games: Writing vs. Design -- Miller: Digital Storytelling: Interactivity and its Effects -- Miller: Digital Storytelling: Old Tools/New Tools -- Garrand: Writing for Multimedia and the Web: Interactivity and the Writer -- Miller Digital Storytelling: Creating a Work of Digital Storytelling -- Marx: Writingfor Animation, Comics and Games: the Script Format -- Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting -- GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative -- Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative -- Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge -- Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Experience Management -- Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games -- Miller: Digital Storytelling: Working as a Digital Storyteller -- Miller: Digital Storytelling: Creating Your Own Showcase -- Marx: Writingfor Animation, Comics and Games: Breaking & Entering.
While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills.� Writers need to contend with overlapping stories, different conclusions based on different actions taken by the customer or player.� It's challenging to create compelling digital storylines�- and writers need help. Write Your Own Way into Animation and Games offers the expert advice they need - with helpful tips, tricks and tutorials for writers needing to generate original game and animation concepts and narratives. 1. Everything you need to generate original game and animation concepts across a range of genres. 2. Fine tune your: narrative, characters, world, dialogue�- with everything you need in this comprehensive guide to writing for the medium. 3. Indispensable resource for Game and Animation writers. 4. Loaded password protected web site: including the "best of" CD components from the original Focal books (tutorials, source files, tools) so that game/animation writers can benefit quickly and easily.
ISBN: 9780240813431
Source: 1094224:10887341Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
405239
Animated films
--Authorship.Index Terms--Genre/Form:
336502
Electronic books.
LC Class. No.: PN1996 / .M444 2010
Dewey Class. No.: 808.2/3
Write your way into animation and games[electronic resource] :create a writing career in animation and games /
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Introduction: Introduction to Animation Writing -- Marx Writingfor Animation, Comics and Games: Animation terminology -- Marx Writingfor Animation, Comics and Games: The Basics -- Wright: Animation Writing and Development: Basic Animation Writing Structure -- Wright: Animation Writing and Development: Developing Characters -- Wright: Animation Writing and Development: Comedy and Gag Writing -- Wright: Animation Writing and Development: The Animation Feature -- Wright: Animation Writing and Development: The Pitch -- Marx: Writingfor Animation, Comics and Games: Breaking and Entering -- Wright: Animation Writing and Development: Agents, Networking and Finding Work -- Marx Introduction: Introduction to Game Writing -- Marx: Writingfor Animation, Comics and Games: Writing vs. Design -- Miller: Digital Storytelling: Interactivity and its Effects -- Miller: Digital Storytelling: Old Tools/New Tools -- Garrand: Writing for Multimedia and the Web: Interactivity and the Writer -- Miller Digital Storytelling: Creating a Work of Digital Storytelling -- Marx: Writingfor Animation, Comics and Games: the Script Format -- Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting -- GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative -- Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative -- Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge -- Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Experience Management -- Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games -- Miller: Digital Storytelling: Working as a Digital Storyteller -- Miller: Digital Storytelling: Creating Your Own Showcase -- Marx: Writingfor Animation, Comics and Games: Breaking & Entering.
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While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills.� Writers need to contend with overlapping stories, different conclusions based on different actions taken by the customer or player.� It's challenging to create compelling digital storylines�- and writers need help. Write Your Own Way into Animation and Games offers the expert advice they need - with helpful tips, tricks and tutorials for writers needing to generate original game and animation concepts and narratives. 1. Everything you need to generate original game and animation concepts across a range of genres. 2. Fine tune your: narrative, characters, world, dialogue�- with everything you need in this comprehensive guide to writing for the medium. 3. Indispensable resource for Game and Animation writers. 4. Loaded password protected web site: including the "best of" CD components from the original Focal books (tutorials, source files, tools) so that game/animation writers can benefit quickly and easily.
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