內容註: |
Chapter 1, Introduction -- Chapter 2, Game AI -- Chapter 3, Movement -- Chapter 4, Pathfinding -- Chapter 5, Decision making -- Chapter 6, Tactical and Strategic AI -- Chapter 7, Learning -- Chapter 8, Board Games -- Chapter 9, Execution Management -- Chapter 10, World Interfacing -- Chapter 11, Tools and Content Creation -- Chapter 12, Designing Game AI -- Chapter 13, AI-Based Game Genres. |