語系:
繁體中文
English
日文
簡体中文
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Game worlds get real[electronic reso...
~
Valkyrie, Zek,
Game worlds get real[electronic resource] :how who we are online became who we are offline /
紀錄類型:
書目-電子資源 : Monograph/item
杜威分類號:
794.8
書名/作者:
Game worlds get real : how who we are online became who we are offline // Zek Valkyrie.
作者:
Valkyrie, Zek,
出版者:
Santa Barbara, California : : Praeger, an imprint of ABC-CLIO, LLC,, 2017.
面頁冊數:
1 online resource (viii, 246 p.)
標題:
Video games - Social aspects.
標題:
Virtual reality.
ISBN:
9781440851292 (ebk.)
ISBN:
9781440851285 (hbk.)
書目註:
Includes bibliographical references and index.
內容註:
Frameworks and realities -- Gamer identity politics -- Rationalization of play -- Stigma and gamer communities -- Digital consumption -- Pixel profiteers -- Gender authenticity -- Goddess paradox -- Cybersexuality -- Gamer masculinity.
電子資源:
http://ebooks.abc-clio.com/?isbn=9781440851292
Game worlds get real[electronic resource] :how who we are online became who we are offline /
Valkyrie, Zek,
Game worlds get real
how who we are online became who we are offline /[electronic resource] :Zek Valkyrie. - Santa Barbara, California :Praeger, an imprint of ABC-CLIO, LLC,2017. - 1 online resource (viii, 246 p.)
Includes bibliographical references and index.
Frameworks and realities -- Gamer identity politics -- Rationalization of play -- Stigma and gamer communities -- Digital consumption -- Pixel profiteers -- Gender authenticity -- Goddess paradox -- Cybersexuality -- Gamer masculinity.
ISBN: 9781440851292 (ebk.)
LCCN: 2017008541Subjects--Topical Terms:
371330
Video games
--Social aspects.
LC Class. No.: GV1469.34.S52 / V35 2017
Dewey Class. No.: 794.8
Game worlds get real[electronic resource] :how who we are online became who we are offline /
LDR
:00945cmm a2200205 a 4500
001
515629
005
20201006104558.0
008
220421s2017 caua b 001 0 eng
010
$a
2017008541
020
$a
9781440851292 (ebk.)
020
$a
9781440851285 (hbk.)
035
$a
1091006006
040
$a
DLC
$b
eng
$c
DLC
$d
DLC
050
0 0
$a
GV1469.34.S52
$b
V35 2017
082
0 0
$a
794.8
$2
23
100
1
$a
Valkyrie, Zek,
$e
author.
$3
738311
245
1 0
$a
Game worlds get real
$h
[electronic resource] :
$b
how who we are online became who we are offline /
$c
Zek Valkyrie.
260
$a
Santa Barbara, California :
$b
Praeger, an imprint of ABC-CLIO, LLC,
$c
2017.
300
$a
1 online resource (viii, 246 p.)
504
$a
Includes bibliographical references and index.
505
0
$a
Frameworks and realities -- Gamer identity politics -- Rationalization of play -- Stigma and gamer communities -- Digital consumption -- Pixel profiteers -- Gender authenticity -- Goddess paradox -- Cybersexuality -- Gamer masculinity.
650
0
$a
Video games
$x
Social aspects.
$3
371330
650
0
$a
Virtual reality.
$3
182971
856
4 0
$u
http://ebooks.abc-clio.com/?isbn=9781440851292
筆 0 讀者評論
多媒體
多媒體檔案
http://ebooks.abc-clio.com/?isbn=9781440851292
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入