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Computers and games[electronic resou...
~
Clark Conference ((2005 :)
Computers and games[electronic resource] :9th International Conference, CG 2016, Leiden, the Netherlands, June 29 - July 1, 2016 : revised selected papers /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
794.81526
書名/作者:
Computers and games : 9th International Conference, CG 2016, Leiden, the Netherlands, June 29 - July 1, 2016 : revised selected papers // edited by Aske Plaat, Walter Kosters, Jaap van den Herik.
其他題名:
CG 2016
其他作者:
Plaat, Aske.
團體作者:
Clark Conference
出版者:
Cham : : Springer International Publishing :, 2016.
面頁冊數:
xx, 225 p. : : ill., digital ;; 24 cm.
Contained By:
Springer eBooks
標題:
Computer games
標題:
Computer Science.
標題:
Algorithm Analysis and Problem Complexity.
標題:
Artificial Intelligence (incl. Robotics)
標題:
Software Engineering.
標題:
Computer Communication Networks.
標題:
Computer Graphics.
標題:
Image Processing and Computer Vision.
ISBN:
9783319509358
ISBN:
9783319509341
內容註:
Monte Carlo Tree Search -- Concrete Games -- Theory and Complexity -- Cognition Model.
摘要、提要註:
This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper) The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
電子資源:
http://dx.doi.org/10.1007/978-3-319-50935-8
Computers and games[electronic resource] :9th International Conference, CG 2016, Leiden, the Netherlands, June 29 - July 1, 2016 : revised selected papers /
Computers and games
9th International Conference, CG 2016, Leiden, the Netherlands, June 29 - July 1, 2016 : revised selected papers /[electronic resource] :CG 2016edited by Aske Plaat, Walter Kosters, Jaap van den Herik. - Cham :Springer International Publishing :2016. - xx, 225 p. :ill., digital ;24 cm. - Lecture notes in computer science,100680302-9743 ;. - Lecture notes in computer science ;7103..
Monte Carlo Tree Search -- Concrete Games -- Theory and Complexity -- Cognition Model.
This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper) The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
ISBN: 9783319509358
Standard No.: 10.1007/978-3-319-50935-8doiSubjects--Topical Terms:
166742
Computer games
LC Class. No.: GV1469.15
Dewey Class. No.: 794.81526
Computers and games[electronic resource] :9th International Conference, CG 2016, Leiden, the Netherlands, June 29 - July 1, 2016 : revised selected papers /
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