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IT through experiential learning[ele...
~
Shiralkar, Shreekant W.
IT through experiential learning[electronic resource] :learn, deploy and adopt IT through gamification /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
004.071
書名/作者:
IT through experiential learning : learn, deploy and adopt IT through gamification // by Shreekant W Shiralkar.
作者:
Shiralkar, Shreekant W.
出版者:
Berkeley, CA : : Apress :, 2016.
面頁冊數:
xiii, 98 p. : : ill., digital ;; 24 cm.
Contained By:
Springer eBooks
標題:
Information technology - Study and teaching.
標題:
Experiential learning.
標題:
Computer Science.
標題:
Game Development.
標題:
Computer Appl. in Administrative Data Processing.
標題:
Information Systems Applications (incl. Internet)
標題:
Computer System Implementation.
ISBN:
9781484224212
ISBN:
9781484224205
摘要、提要註:
This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You'll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios. Make IT Through Experiential Learning one of your valued resources today.
電子資源:
http://dx.doi.org/10.1007/978-1-4842-2421-2
IT through experiential learning[electronic resource] :learn, deploy and adopt IT through gamification /
Shiralkar, Shreekant W.
IT through experiential learning
learn, deploy and adopt IT through gamification /[electronic resource] :by Shreekant W Shiralkar. - Berkeley, CA :Apress :2016. - xiii, 98 p. :ill., digital ;24 cm.
This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You'll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios. Make IT Through Experiential Learning one of your valued resources today.
ISBN: 9781484224212
Standard No.: 10.1007/978-1-4842-2421-2doiSubjects--Topical Terms:
549846
Information technology
--Study and teaching.
LC Class. No.: T58.5
Dewey Class. No.: 004.071
IT through experiential learning[electronic resource] :learn, deploy and adopt IT through gamification /
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This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You'll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios. Make IT Through Experiential Learning one of your valued resources today.
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