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Entertainment computing and serious ...
~
Clark Conference ((2005 :)
Entertainment computing and serious games[electronic resource] :International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers /
紀錄類型:
書目-電子資源 : Monograph/item
杜威分類號:
794.8
書名/作者:
Entertainment computing and serious games : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers // edited by Ralf Dorner ... [et al.].
其他作者:
Dorner, Ralf.
團體作者:
Clark Conference
出版者:
Cham : : Springer International Publishing :, 2016.
面頁冊數:
viii, 541 p. : : ill., digital ;; 24 cm.
Contained By:
Springer eBooks
標題:
Entertainment computing - Congresses.
標題:
Electronic games - Congresses.
標題:
Computer Science.
標題:
Personal Computing.
標題:
Information Systems Applications (incl. Internet)
標題:
User Interfaces and Human Computer Interaction.
標題:
Multimedia Information Systems.
標題:
Computers and Education.
標題:
Computer Graphics.
ISBN:
9783319461526
ISBN:
9783319461519
內容註:
Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body-Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games.
電子資源:
http://dx.doi.org/10.1007/978-3-319-46152-6
Entertainment computing and serious games[electronic resource] :International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers /
Entertainment computing and serious games
International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers /[electronic resource] :edited by Ralf Dorner ... [et al.]. - Cham :Springer International Publishing :2016. - viii, 541 p. :ill., digital ;24 cm. - Lecture notes in computer science,99700302-9743 ;. - Lecture notes in computer science ;7103..
Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body-Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games.
ISBN: 9783319461526
Standard No.: 10.1007/978-3-319-46152-6doiSubjects--Topical Terms:
635106
Entertainment computing
--Congresses.
LC Class. No.: QA76.9.E57
Dewey Class. No.: 794.8
Entertainment computing and serious games[electronic resource] :International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers /
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